On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average1peak 4
Rank#3,991top 18%
Last wipe27d agono schedule published
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,991 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 167 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 267 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:53 UTCFW27d ago
10
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]?
No region is published for Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 213.160.32.214:28015.
Is Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] up, and how steady is its uptime?
Right now, Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] is online. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] perform well?
It never fell below 113 server fps in the last 48 hours, averaging 167. Buildings, deployables and everything else in the world added up to as many as 209,667 entities. Memory use reached up to 5,853 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] running?
The server Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] reset?
Once a month, Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 11 hours have passed since this world was made.
What should you expect from wipe day on Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]?
Across its recent wipes, the busiest moments averaged 10 players. Peak numbers came 25 hours into the latest wipe.
Population
What position does Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] hold in the rankings?
Over the last seven days, Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] has #3,991 for player hours, in the top 18% of all ranked servers.
Is Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] a busy server?
Right now, 0 players are on Swiss-Gamer [PVE] [CH/DE] [Raidable Bases], which has 150 slots. It peaked at 4 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
Lists and filters
What do Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]'s tags stand for?
You'll see Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): Its slot count is 150; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] enforce, and what are its settings?
You will find no gather rate in the name of Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] uses?
Swiss-Gamer [PVE] [CH/DE] [Raidable Bases] runs a game-generated procedural map at size 5,000, seed 67019390. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Swiss-Gamer [PVE] [CH/DE] [Raidable Bases]?
Enter client.connect 213.160.32.214:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://swiss-gamer.wixsite.com/swiss-gamer.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersIts slot count is 150.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).