On the class lists: F (31), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,269top 68% · #2529 in EU
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 167 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 8,690 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2
The first 48 hours of its last wipes
Sun 25 OctMon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 14:05 UTC4d ago
0
–
running
0
Mon 19 Oct, 16:37 UTC10d ago
2
halved by day 2
5.9 days
0
Sat 17 Oct, 00:03 UTC12d ago
1
✓ held half
2.7 days
2
Sun 11 Oct, 16:05 UTC18d ago
7
halved by day 1
5.3 days
1
Wed 7 Oct, 11:28 UTC22d ago
7
halved by day 2
4.2 days
0
Fri 2 Oct, 19:31 UTC27d ago
3
halved by day 3
4.7 days
0
Wed 23 Sep, 16:50 UTC36d ago
2
halved by day 8
9.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on [EU] Northern Wilderness puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 213.204.192.21:28015 is the address to use.
How reliable is [EU] Northern Wilderness, and is it up?
At this moment, [EU] Northern Wilderness is offline; the last time it was seen was 6 hours ago. The uptime it reports puts the last restart at about 3 days 23 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 23 September 2026.
How well does [EU] Northern Wilderness run?
It averaged 167 server fps over the last 48 hours, with a low of 88. Up to 66,205 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,824 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] Northern Wilderness running?
Rust network protocol 2634 and build 167781 on Linux is what [EU] Northern Wilderness runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU] Northern Wilderness wipe, and how often?
There is no next wipe to predict on [EU] Northern Wilderness, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 4 days 5 hours.
What happens on [EU] Northern Wilderness when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 20% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does [EU] Northern Wilderness sit among Rust servers?
In Europe, [EU] Northern Wilderness is #2,529, and overall it is #15,269 on player hours over the last seven days, in the top 68% of all ranked servers.
How many players does [EU] Northern Wilderness usually have?
The last sighting of [EU] Northern Wilderness was 6 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags
What do [EU] Northern Wilderness's tags stand for?
The game's browser takes its cue from the tags [EU] Northern Wilderness has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] Northern Wilderness appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Northern Wilderness: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is [EU] Northern Wilderness set up, and what rules does it keep?
The name of [EU] Northern Wilderness gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] Northern Wilderness?
[EU] Northern Wilderness runs a game-generated procedural map at size 3,500, seed 1865243144. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [EU] Northern Wilderness?
To connect, start Rust, press F1, and type client.connect 213.204.192.21:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^v,EU,gmrust,cs167781,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).