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Every Rust server graded on real, live numbers. 69,537 players on the roll · 11,768 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 216.105.171.155:28015
Name of server

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

RegisterPresentOnline
Region–
Address216.105.171.155:28015
Last checked8m ago
2x moddedoxide
Launch Rust and join
Overall grade

Steady

65 out of 100, the average of 5 subjects

On the class lists: C− (56), with population over 48 hours and no performance mark.

Players now 1/ 30 3% full
7-day average0peak 4
Rank#4,957top 22%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours 78/ 100 Holds a respectable place: #4,957 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 96 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 206 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW28d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 808 on average
389 / 450
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 621 on average
915 / 925
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 374 on average
114 / 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 353 on average
450 / 470
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 338 on average
298 / 350
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 319 on average
25 / 1000

Quick answers

from the figures on this page

Server details

Which region is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree based in?

You'll find no region listed by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 216.105.171.155:28015 is the address to use.

How dependable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it online at the moment?

You can join now: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree perform well?

It averaged 96 server fps over the last 48 hours, with a low of 72. Up to 113,504 entities were in the world, covering buildings, deployables and the rest. Up to 3,046 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree running?

The server Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree reset?

There are too few wipes on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 20 hours.

What should you expect from wipe day on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Recent wipes have peaked at 5 players on average. Peak numbers came 0 hours into the latest wipe.

Population

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree place in the wider field of Rust servers?

In the top 22% of all ranked servers, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sits at #4,957 for player hours over the last seven days.

What does the population on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree look like?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is showing 1 players right now, with 30 slots in total. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 1 players.

Lists and filters

What is meant by the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Rules and settings

Which rules does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree enforce, and what are its settings?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sets gather at 2x, as its name suggests. You can play in groups of up to 10 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a game-generated procedural map at size 4,000, seed 170709633. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Enter client.connect 216.105.171.155:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp30
Max players Its slot count is 30.
ts10
Group limit No team may go above 10.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.