On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average0peak 4
Rank#4,957top 22%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,957 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 96 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 206 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 03:12 UTC26d ago
5
–
running
2
Thu 1 Oct, 18:18 UTCFW28d ago
5
–
1.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 319 on average
25 / 1000
Quick answers
from the figures on this page
Server details
Which region is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree based in?
You'll find no region listed by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 216.105.171.155:28015 is the address to use.
How dependable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it online at the moment?
You can join now: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree perform well?
It averaged 96 server fps over the last 48 hours, with a low of 72. Up to 113,504 entities were in the world, covering buildings, deployables and the rest. Up to 3,046 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree running?
The server Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree reset?
There are too few wipes on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 20 hours.
What should you expect from wipe day on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Recent wipes have peaked at 5 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree place in the wider field of Rust servers?
In the top 22% of all ranked servers, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sits at #4,957 for player hours over the last seven days.
What does the population on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree look like?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is showing 1 players right now, with 30 slots in total. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
Which rules does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree enforce, and what are its settings?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sets gather at 2x, as its name suggests. You can play in groups of up to 10 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a game-generated procedural map at size 4,000, seed 170709633. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Enter client.connect 216.105.171.155:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).