Skip to the page
Every Rust server graded on real, live numbers. 80,135 players on the roll · 11,826 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 216.105.171.156:28015
Name of server

Ray and Tina

RegisterAbsentOffline
Region–
Address216.105.171.156:28015
Last checked24d ago
Launch Rust and join
Overall grade

Working towards

46 out of 100, the average of 3 subjects

Players now 2/ 30 7% full
7-day average0peak –
Rank#12,796top 57%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 43/ 100 Working its way up from the back of the class: #12,796 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 75/ 100 Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago 19/ 100 Lost ground: down 8,017 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (B); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:59 UTC25d ago 2 – running 2
Fri 2 Oct, 00:26 UTC27d ago 2 held half 2.1 days 0
Sun 27 Sep, 23:02 UTC31d ago 2 held half 4.1 days 0
Sun 20 Sep, 19:28 UTC38d ago 2 held half 7.1 days 0
Wed 16 Sep, 18:16 UTC42d ago 2 halved by day 3 4.1 days 2
Tue 15 Sep, 01:54 UTC44d ago 3 – 1.7 days 0
Mon 14 Sep, 00:17 UTC45d ago 3 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
562 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
423 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
154 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
53 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
184 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
333 / 225

Quick answers

from the figures on this page

Server details

Which region is Ray and Tina based in?

You'll find no region listed by Ray and Tina. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 216.105.171.156:28015.

How reliable is Ray and Tina, and is it up?

At this moment, Ray and Tina is offline; the last time it was seen was 24 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.

What Rust version is Ray and Tina on?

You will find Ray and Tina on Rust network protocol 2634 and build 166494, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does Ray and Tina wipe its map?

No next wipe can be predicted for Ray and Tina, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 11 hours have passed since this world was made.

What happens on Ray and Tina when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 75% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.

Population

Where does Ray and Tina sit among Rust servers?

In the top 57% of all ranked servers, Ray and Tina sits at #12,796 for player hours over the last seven days.

Is Ray and Tina a busy server?

Ray and Tina is offline at the moment; the last time it was seen was 24 days 13 hours ago.

Tags

What do Ray and Tina's tags stand for?

The game's browser takes its cue from the tags Ray and Tina has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Ray and Tina?

These Rust Server Score lists count Ray and Tina among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is Ray and Tina set up, and what rules does it keep?

You will find no gather rate in the name of Ray and Tina. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Ray and Tina runs which map?

A procedural map of size 2,850 and seed 115612, generated by the game, is what Ray and Tina runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto Ray and Tina?

Enter client.connect 216.105.171.156:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp30
Max players Its slot count is 30.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs166494
Build This runs on build 166494.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.