On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average4peak 10
Rank#1,606top 7%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,606 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
89/ 100
A−
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 151 places this week.
A steady term.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW27d ago
10
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does OL'Farts Gaming - Rust PVP Vanilla sit?
No region is published for OL'Farts Gaming - Rust PVP Vanilla. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 216.245.176.249:28221.
How dependable is OL'Farts Gaming - Rust PVP Vanilla, and is it online at the moment?
The server is up: OL'Farts Gaming - Rust PVP Vanilla is online now. About 2 days 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is OL'Farts Gaming - Rust PVP Vanilla smooth to play on?
It never fell below 6 server fps in the last 48 hours, averaging 54. Up to 147,826 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,875 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is OL'Farts Gaming - Rust PVP Vanilla running?
You will find OL'Farts Gaming - Rust PVP Vanilla on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does OL'Farts Gaming - Rust PVP Vanilla reset?
The force wipe each month is the only wipe OL'Farts Gaming - Rust PVP Vanilla takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 22 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on OL'Farts Gaming - Rust PVP Vanilla when wipe day arrives?
The average peak on its recent wipes was 10 players. The crowd on the latest wipe was largest 33 hours after it began.
Player count
Where does OL'Farts Gaming - Rust PVP Vanilla place in the wider field of Rust servers?
In the top 7% of all ranked servers, OL'Farts Gaming - Rust PVP Vanilla sits at #1,606 for player hours over the last seven days.
Is OL'Farts Gaming - Rust PVP Vanilla a busy server?
OL'Farts Gaming - Rust PVP Vanilla is showing 0 players right now, with 100 slots in total. It peaked at 10 and averaged 4 players over the last seven days. The busiest time in the last 48 hours was 03:00 UTC, with an average of 5 players.
Tags
What do OL'Farts Gaming - Rust PVP Vanilla's tags stand for?
The game's browser takes its cue from the tags OL'Farts Gaming - Rust PVP Vanilla has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature OL'Farts Gaming - Rust PVP Vanilla?
Rust Server Score lists that include OL'Farts Gaming - Rust PVP Vanilla: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on OL'Farts Gaming - Rust PVP Vanilla?
You will find no gather rate in the name of OL'Farts Gaming - Rust PVP Vanilla. You can play in groups of up to 12 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
OL'Farts Gaming - Rust PVP Vanilla runs which map?
The game generates the procedural map on OL'Farts Gaming - Rust PVP Vanilla at size 4,800 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto OL'Farts Gaming - Rust PVP Vanilla?
To connect, start Rust, press F1, and type client.connect 216.245.176.249:28221. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at http://www.olfartsgaming.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A); population is the one to work on (F).