On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,269top 68%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 115 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 19:01 UTC21d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Oasis | PvE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 216.245.177.15:28015.
How reliable is Oasis | PvE, and is it up?
The server is up: Oasis | PvE is online now. According to its reported uptime, the last restart was about 1 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Oasis | PvE perform well?
It never fell below 106 server fps in the last 48 hours, averaging 115. Buildings, deployables and everything else in the world added up to as many as 216,681 entities. Up to 4,585 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Oasis | PvE on?
Rust network protocol 2634 and build 167231 on Windows is what Oasis | PvE runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Oasis | PvE wipe, and how often?
There are too few wipes on record for Oasis | PvE to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 1 hours have passed since this world was made.
What happens on Oasis | PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Oasis | PvE place in the wider field of Rust servers?
Over the last seven days, Oasis | PvE has #15,269 for player hours, in the top 68% of all ranked servers.
How many players does Oasis | PvE usually have?
Right now, 0 players are on Oasis | PvE, which has 30 slots. Over the past seven days, the average player count was 0.
Tags
What do Oasis | PvE's tags stand for?
The game's browser takes its cue from the tags Oasis | PvE has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts5 (Group limit): A team can hold 5 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Oasis | PvE?
Rust Server Score lists that include Oasis | PvE: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Oasis | PvE?
The name of Oasis | PvE gives no gather rate. You can play in groups of up to 5 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Oasis | PvE?
The game generates the procedural map on Oasis | PvE at size 6,000 with seed 363458447. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Oasis | PvE?
Enter client.connect 216.245.177.15:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://oasisgg.us/games/rust/.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,gmrust,cs167231,ts5,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts5
Group limitA team can hold 5 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildThe game build is 167231.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).