Working its way up from the back of the class: #15,319 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 329 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #529 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 23:13 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] The Great Blight | Era Progression | 2x | Trio Max based in?
No region tag appears for [US] The Great Blight | Era Progression | 2x | Trio Max, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 216.245.177.45:28025.
How dependable is [US] The Great Blight | Era Progression | 2x | Trio Max, and is it online at the moment?
You cannot join now: [US] The Great Blight | Era Progression | 2x | Trio Max is offline, last seen 11 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 3 October 2026.
On what Rust version does [US] The Great Blight | Era Progression | 2x | Trio Max sit?
Rust network protocol 2634 and build 166652 on Windows is what [US] The Great Blight | Era Progression | 2x | Trio Max runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [US] The Great Blight | Era Progression | 2x | Trio Max reset?
[US] The Great Blight | Era Progression | 2x | Trio Max has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 3 hours.
What should you expect from wipe day on [US] The Great Blight | Era Progression | 2x | Trio Max?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [US] The Great Blight | Era Progression | 2x | Trio Max hold in the rankings?
Over the last seven days, [US] The Great Blight | Era Progression | 2x | Trio Max has #15,319 for player hours, in the top 70% of all ranked servers. It comes #529 among servers in the trio group.
Is [US] The Great Blight | Era Progression | 2x | Trio Max a busy server?
The last sighting of [US] The Great Blight | Era Progression | 2x | Trio Max was 11 days 22 hours ago, and it is offline right now.
Tags and filters
What do [US] The Great Blight | Era Progression | 2x | Trio Max's tags stand for?
You'll see [US] The Great Blight | Era Progression | 2x | Trio Max tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): Its slot count is 1; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Joining requires premium status on Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] The Great Blight | Era Progression | 2x | Trio Max?
Rust Server Score lists that include [US] The Great Blight | Era Progression | 2x | Trio Max: 2x Rust servers, graded, Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.
Map and rules
How is [US] The Great Blight | Era Progression | 2x | Trio Max set up, and what rules does it keep?
[US] The Great Blight | Era Progression | 2x | Trio Max sets gather at 2x, as its name suggests. The cap on group size is 3 players (trio). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] The Great Blight | Era Progression | 2x | Trio Max?
A procedural map of size 3,500 and seed 2139934746, generated by the game, is what [US] The Great Blight | Era Progression | 2x | Trio Max runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [US] The Great Blight | Era Progression | 2x | Trio Max?
Enter client.connect 216.245.177.45:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust. You can find its website at https://saltybawls.com/index.php.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs166652,^z,^y,^q,ts3
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max playersIts slot count is 1.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumJoining requires premium status on Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).