Working its way up from the back of the class: #16,908 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,436 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Nutty Test Site. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 216.245.177.54:28015 is the address to use.
How dependable is Nutty Test Site, and is it online at the moment?
At this moment, Nutty Test Site is offline; the last time it was seen was 30 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Nutty Test Site running?
The server Nutty Test Site is on Rust network protocol 2632 and build 162434 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Nutty Test Site wipe its map?
The record holds too few of Nutty Test Site's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 61 days 5 hours.
Population
Where does Nutty Test Site sit among Rust servers?
In the top 71% of all ranked servers, Nutty Test Site sits at #16,908 for player hours over the last seven days.
Is Nutty Test Site a busy server?
It has been 30 days 19 hours since Nutty Test Site was last seen, and it is offline right now.
Tags
How should you read the tags on Nutty Test Site?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): Join only if your game runs protocol 2632; cs162434 (Build): This runs on build 162434; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags Nutty Test Site publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Nutty Test Site appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Nutty Test Site: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on Nutty Test Site?
The name of Nutty Test Site gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Nutty Test Site runs which map?
Nutty Test Site runs a game-generated procedural map at size 3,500, seed 648252. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Nutty Test Site?
Enter client.connect 216.245.177.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2632,gmrust,cs162434,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs162434
BuildThis runs on build 162434.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).