On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 2
Rank#4,255top 19%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,255 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 95 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 04:56 UTC19d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Super Chill RUST Chicago - Vanilla Monthly - No Decay based in?
No region is published for Super Chill RUST Chicago - Vanilla Monthly - No Decay. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 216.245.177.59:28015.
How reliable is Super Chill RUST Chicago - Vanilla Monthly - No Decay, and is it up?
Right now, Super Chill RUST Chicago - Vanilla Monthly - No Decay is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Super Chill RUST Chicago - Vanilla Monthly - No Decay perform well?
The average over the last 48 hours was 90 server fps, and it never went below 66. Buildings, deployables and everything else in the world added up to as many as 153,929 entities. Up to 3,853 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Super Chill RUST Chicago - Vanilla Monthly - No Decay on?
The server Super Chill RUST Chicago - Vanilla Monthly - No Decay is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Super Chill RUST Chicago - Vanilla Monthly - No Decay wipe its map?
Super Chill RUST Chicago - Vanilla Monthly - No Decay has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 19 days 16 hours have passed since this world was made.
What happens on Super Chill RUST Chicago - Vanilla Monthly - No Decay when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 25 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Super Chill RUST Chicago - Vanilla Monthly - No Decay sit among Rust servers?
Over the last seven days, Super Chill RUST Chicago - Vanilla Monthly - No Decay has #4,255 for player hours, in the top 19% of all ranked servers.
What does the population on Super Chill RUST Chicago - Vanilla Monthly - No Decay look like?
Super Chill RUST Chicago - Vanilla Monthly - No Decay is showing 0 players right now, with 30 slots in total. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Tags and filters
What do Super Chill RUST Chicago - Vanilla Monthly - No Decay's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server are the tags Super Chill RUST Chicago - Vanilla Monthly - No Decay publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Super Chill RUST Chicago - Vanilla Monthly - No Decay?
These Rust Server Score lists count Super Chill RUST Chicago - Vanilla Monthly - No Decay among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Super Chill RUST Chicago - Vanilla Monthly - No Decay?
The name of Super Chill RUST Chicago - Vanilla Monthly - No Decay gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Super Chill RUST Chicago - Vanilla Monthly - No Decay runs which map?
The game generates the procedural map on Super Chill RUST Chicago - Vanilla Monthly - No Decay at size 5,000 with seed 602. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Super Chill RUST Chicago - Vanilla Monthly - No Decay?
Enter client.connect 216.245.177.59:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/aHwKhGNWHV.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).