On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,276top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,276 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 23 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:20 UTC6d ago
0
–
running
0
Wed 16 Sep, 02:00 UTC43d ago
0
–
37.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for AZPZ Rust. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 216.68.127.110:28015.
How reliable is AZPZ Rust, and is it up?
Right now, AZPZ Rust is online. The uptime it reports puts the last restart at about 6 days 8 hours ago. It was up 131 of 168 hours over the last 7 full days, which is 78% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is AZPZ Rust smooth to play on?
It never fell below 47 server fps in the last 48 hours, averaging 79. Buildings, deployables and everything else in the world added up to as many as 142,792 entities. Up to 4,726 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is AZPZ Rust on?
You will find AZPZ Rust on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does AZPZ Rust wipe, and how often?
AZPZ Rust has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 10 hours.
What should you expect from wipe day on AZPZ Rust?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does AZPZ Rust place in the wider field of Rust servers?
Over the last seven days, AZPZ Rust has #15,276 for player hours, in the top 69% of all ranked servers.
What does the population on AZPZ Rust look like?
AZPZ Rust is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on AZPZ Rust?
The game's browser takes its cue from the tags AZPZ Rust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does AZPZ Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include AZPZ Rust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is AZPZ Rust set up, and what rules does it keep?
Nothing in the name of AZPZ Rust states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on AZPZ Rust?
The game generates the procedural map on AZPZ Rust at size 5,000 with seed 6942069. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to AZPZ Rust?
To connect, start Rust, press F1, and type client.connect 216.68.127.110:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).