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Every Rust server graded on real, live numbers. 42,725 players on the roll · 11,646 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 217.160.158.24:26100
Name of server

4Netplayers Rust Server

RegisterAbsentOffline
Region–
Address217.160.158.24:26100
Last checked15d ago
Launch Rust and join
Overall grade

Not there yet

33 out of 100, the average of 2 subjects

Players now 0/ 16 0% full
7-day average0peak –
Rank#15,336top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,336 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 37/ 100 Slipped a little: down 3,847 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
287 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
228 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
21 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
27 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
110 / 200

Quick answers

from the figures on this page

Server details

In what location does 4Netplayers Rust Server sit?

You'll find no region listed by 4Netplayers Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 217.160.158.24:26100 is the address to use.

How reliable is 4Netplayers Rust Server, and is it up?

You cannot join now: 4Netplayers Rust Server is offline, last seen 15 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.

On what Rust version does 4Netplayers Rust Server sit?

The server 4Netplayers Rust Server is on Rust network protocol 2634 and build 167584 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does 4Netplayers Rust Server wipe its map?

4Netplayers Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 16 days 10 hours have passed since this world was made.

Player numbers

Where does 4Netplayers Rust Server place in the wider field of Rust servers?

Over the last seven days, 4Netplayers Rust Server has #15,336 for player hours, in the top 71% of all ranked servers.

What does the population on 4Netplayers Rust Server look like?

It has been 15 days 16 hours since 4Netplayers Rust Server was last seen, and it is offline right now.

Tags and filters

What is meant by the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): Its slot count is 16; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature 4Netplayers Rust Server?

Rust Server Score lists that include 4Netplayers Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is 4Netplayers Rust Server set up, and what rules does it keep?

You will find no gather rate in the name of 4Netplayers Rust Server. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on 4Netplayers Rust Server?

A procedural map of size 4,000 and seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join 4Netplayers Rust Server?

Enter client.connect 217.160.158.24:26100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp16
Max players Its slot count is 16.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.