On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 68%
Last wipe2d agono schedule published
Next wipe3hFri 30 Oct, 00:05 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 145 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,150 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, and #513 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 00:05 UTC, in 3h.
Every Monday at 19:01, every Thursday at 18:01 and every Friday at 00:05 UTC · high confidence
usual gap2.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2
Coming wipes
3hFri 30 Oct, 00:05 UTC
3d 22hMon 2 Nov, 19:01 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
7d 3hFri 6 Nov, 00:05 UTC
10d 22hMon 9 Nov, 19:01 UTC
13d 21hThu 12 Nov, 18:01 UTC
14d 3hFri 13 Nov, 00:05 UTC
17d 22hMon 16 Nov, 19:01 UTC
The first 48 hours of its last wipes
Tue 27 OctMon 26 OctFri 23 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 01:05 UTC2d ago
0
–
running
0
Mon 26 Oct, 19:01 UTC3d ago
0
–
0.3 days
0
Fri 23 Oct, 00:05 UTC6d ago
0
–
3.8 days
0
Thu 22 Oct, 18:01 UTC7d ago
0
–
0.3 days
0
Mon 19 Oct, 18:05 UTC10d ago
0
–
3 days
0
Fri 16 Oct, 00:05 UTC13d ago
1
halved by day 2
3.8 days
0
Thu 15 Oct, 18:05 UTC14d ago
1
–
0.3 days
0
Mon 12 Oct, 18:05 UTC17d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP based in?
The name of [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 217.160.242.7:28115 is the address to use.
Is [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP up, and how steady is its uptime?
The server is up: [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP is online now. The uptime it reports puts the last restart at about 1 minutes ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 9 October 2026, Rust Server Score saw it for the first time.
Does [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP perform well?
The average over the last 48 hours was 145 server fps, and it never went below 54. Up to 67,273 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,621 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP running?
You will find [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP on Rust network protocol 2634 and build 167231, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP reset?
The wipe rhythm on [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP is every Monday at 19:01, every Thursday at 18:01 and every Friday at 00:05 UTC. Friday 30 October at 00:05 UTC is the date set for its next wipe. It has been running its current world for 2 days 19 hours.
What happens on [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
What position does [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP hold in the rankings?
Over the last seven days, [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP has #15,269 for player hours, in the top 68% of all ranked servers. In the trio group, it ranks #513.
What does the population on [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP look like?
With 100 slots available, [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What do [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP's tags stand for?
You'll see [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167231 (Build): This runs on build 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP?
Rust Server Score lists that include [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
What settings and rules apply on [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP?
The name of [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP points to a 2x gather rate. The cap on group size is 3 players (trio). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP uses?
The game generates the procedural map on [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP at size 3,500 with seed 254662952. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [EU/DE] FRSH 2X | SOLO/DUO/TRIO | MON/THU | MONTHLY BP?
Enter client.connect 217.160.242.7:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167231,ts3,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167231
BuildThis runs on build 167231.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).