On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,411top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
81/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,413 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 18 OctSat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 06:06 UTC10d ago
1
–
running
2
Sat 3 Oct, 17:08 UTC24d ago
1
✓ held half
14.5 days
0
Thu 1 Oct, 09:27 UTC27d ago
7
–
2.3 days
2
Wed 30 Sep, 14:58 UTC27d ago
7
–
0.8 days
0
Mon 28 Sep, 15:27 UTC29d ago
4
–
2 days
4
Sun 27 Sep, 10:39 UTC31d ago
6
–
1.2 days
0
Sat 26 Sep, 12:28 UTC31d ago
11+1 queue
–
0.9 days
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
rust dogh (2x) fullwipe leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 217.18.90.100:28015.
Is rust dogh (2x) fullwipe up, and how steady is its uptime?
At this moment, rust dogh (2x) fullwipe is offline; the last time it was seen was 28 hours ago. The uptime it reports puts the last restart at about 4 days 10 hours ago. For the last 7 full days, it was up 151 of 168 hours, or 90% of the time. On 26 September 2026, Rust Server Score saw it for the first time.
Is rust dogh (2x) fullwipe smooth to play on?
The average over the last 48 hours was 49 server fps, and it never went below 28. Buildings, deployables and everything else in the world added up to as many as 65,554 entities. At its highest, it used 2,563 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does rust dogh (2x) fullwipe sit?
You will find rust dogh (2x) fullwipe on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does rust dogh (2x) fullwipe wipe its map?
There is no next wipe to predict on rust dogh (2x) fullwipe, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 10 days 4 hours have passed since this world was made.
What happens on rust dogh (2x) fullwipe when wipe day arrives?
Recent wipes have peaked at 3 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does rust dogh (2x) fullwipe place in the wider field of Rust servers?
Over the last seven days, rust dogh (2x) fullwipe has #15,411 for player hours, in the top 69% of all ranked servers.
How many players does rust dogh (2x) fullwipe usually have?
It has been 28 hours since rust dogh (2x) fullwipe was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What do rust dogh (2x) fullwipe's tags stand for?
The game's browser takes its cue from the tags rust dogh (2x) fullwipe has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does rust dogh (2x) fullwipe appear in the Rust Server Score lists and filters?
These Rust Server Score lists count rust dogh (2x) fullwipe among them: 2x Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
How is rust dogh (2x) fullwipe set up, and what rules does it keep?
rust dogh (2x) fullwipe sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map rust dogh (2x) fullwipe uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what rust dogh (2x) fullwipe runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to rust dogh (2x) fullwipe?
Enter client.connect 217.18.90.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).