On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,432top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 259 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctSat 17 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 12:08 UTC8d ago
0
–
running
0
Sat 17 Oct, 13:40 UTC11d ago
0
–
2.9 days
0
Sun 11 Oct, 05:01 UTC17d ago
0
–
6.4 days
0
Sat 10 Oct, 15:53 UTC18d ago
0
–
0.5 days
0
Fri 9 Oct, 14:29 UTC19d ago
0
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for HEAVY-RUST 5x [NOLIMIT]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 217.60.245.104:20000.
Is HEAVY-RUST 5x [NOLIMIT] up, and how steady is its uptime?
You cannot join now: HEAVY-RUST 5x [NOLIMIT] is offline, last seen 7 days 9 hours ago. For the last 7 full days, it was up 2 of 168 hours, or 1% of the time. It was first seen by Rust Server Score on 9 October 2026.
Which Rust version is HEAVY-RUST 5x [NOLIMIT] running?
Rust network protocol 2570 and build 109268 on Linux is what HEAVY-RUST 5x [NOLIMIT] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does HEAVY-RUST 5x [NOLIMIT] reset?
HEAVY-RUST 5x [NOLIMIT] wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 8 days 10 hours have passed since this world was made.
What should you expect from wipe day on HEAVY-RUST 5x [NOLIMIT]?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does HEAVY-RUST 5x [NOLIMIT] sit among Rust servers?
In the top 69% of all ranked servers, HEAVY-RUST 5x [NOLIMIT] sits at #15,432 for player hours over the last seven days.
How many players does HEAVY-RUST 5x [NOLIMIT] usually have?
It has been 7 days 9 hours since HEAVY-RUST 5x [NOLIMIT] was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What do HEAVY-RUST 5x [NOLIMIT]'s tags stand for?
The game's browser takes its cue from the tags HEAVY-RUST 5x [NOLIMIT] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; v2570 (Protocol): To get in, your game needs to be on the same version: the protocol is 2570; cs109268 (Build): This runs on build 109268; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show HEAVY-RUST 5x [NOLIMIT]?
Rust Server Score lists that include HEAVY-RUST 5x [NOLIMIT]: 5x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Gather rate: 5x.
Map and rules
What settings and rules apply on HEAVY-RUST 5x [NOLIMIT]?
Going by its name, HEAVY-RUST 5x [NOLIMIT] runs 5x gather. No group limit is published. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on HEAVY-RUST 5x [NOLIMIT]?
A procedural map of size 1,000 and seed 23563, generated by the game, is what HEAVY-RUST 5x [NOLIMIT] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join HEAVY-RUST 5x [NOLIMIT]?
Enter client.connect 217.60.245.104:20000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://m.vk.com/hydra_host.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2570,gmrust,cs109268,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
v2570
ProtocolTo get in, your game needs to be on the same version: the protocol is 2570.
cs109268
BuildThis runs on build 109268.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).