On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,399top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,399 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 20:28 UTC19d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 219.97.72.190:28015.
How reliable is Rust Server, and is it up?
The server is down: Rust Server is offline now, with the last sighting 34 hours ago. According to its reported uptime, the last restart was about 27 hours ago. It was up 86% of the time over the last 7 full days, 145 of 168 hours. On 8 October 2026, Rust Server Score saw it for the first time.
Is Rust Server smooth to play on?
It never fell below 55 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 43,846 entities. Memory use reached up to 1,681 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust Server sit?
You will find Rust Server on Rust network protocol 2634 and build 167231, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rust Server wipe, and how often?
Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 12 hours have passed since this world was made.
What should you expect from wipe day on Rust Server?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does Rust Server hold in the rankings?
In the top 69% of all ranked servers, Rust Server sits at #15,399 for player hours over the last seven days.
Is Rust Server a busy server?
Rust Server is offline at the moment; the last time it was seen was 34 hours ago. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167231 (Build): This runs on build 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Server?
Rust Server Score lists that include Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Rust Server enforce, and what are its settings?
Nothing in the name of Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Rust Server runs which map?
A procedural map of size 3,000 and seed 1234, generated by the game, is what Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Rust Server?
To connect, start Rust, press F1, and type client.connect 219.97.72.190:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167231
BuildThis runs on build 167231.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).