A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,798 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 1,876 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap14.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctThu 1 OctFri 4 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 14:01 UTC25d ago
0
–
running
0
Thu 1 Oct, 19:17 UTCFW27d ago
1
–
1.8 days
0
Fri 4 Sep, 23:07 UTC54d ago
–
–
26.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is BATTLEFIELD 100X - WORK IN PROGRESS?
No region is published for BATTLEFIELD 100X - WORK IN PROGRESS. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 23.122.246.41:28015.
How dependable is BATTLEFIELD 100X - WORK IN PROGRESS, and is it online at the moment?
The server is up: BATTLEFIELD 100X - WORK IN PROGRESS is online now. It was up 84 of 168 hours over the last 7 full days, which is 50% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is BATTLEFIELD 100X - WORK IN PROGRESS on?
You will find BATTLEFIELD 100X - WORK IN PROGRESS on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does BATTLEFIELD 100X - WORK IN PROGRESS reset?
BATTLEFIELD 100X - WORK IN PROGRESS wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 25 days 10 hours.
What happens on BATTLEFIELD 100X - WORK IN PROGRESS when wipe day arrives?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does BATTLEFIELD 100X - WORK IN PROGRESS hold in the rankings?
In the top 53% of all ranked servers, BATTLEFIELD 100X - WORK IN PROGRESS sits at #11,798 for player hours over the last seven days.
Is BATTLEFIELD 100X - WORK IN PROGRESS a busy server?
With 500 slots available, BATTLEFIELD 100X - WORK IN PROGRESS currently has 0 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.
Tags
What do BATTLEFIELD 100X - WORK IN PROGRESS's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Its slot count is 500; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags BATTLEFIELD 100X - WORK IN PROGRESS publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature BATTLEFIELD 100X - WORK IN PROGRESS?
These Rust Server Score lists count BATTLEFIELD 100X - WORK IN PROGRESS among them: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Rules and settings
How is BATTLEFIELD 100X - WORK IN PROGRESS set up, and what rules does it keep?
Going by its name, BATTLEFIELD 100X - WORK IN PROGRESS runs 100x gather. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
How to join
What is the way to join BATTLEFIELD 100X - WORK IN PROGRESS?
Enter client.connect 23.122.246.41:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersIts slot count is 500.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).