On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average0peak 4
Rank#4,271top 19%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,271 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
95/ 100
A+
Climbing fast: up 3,842 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WWW··W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 14:32 UTC3d ago
–
–
–
1
Wed 21 Oct, 03:35 UTC6d ago
–
–
–
1
Wed 21 Oct, 03:08 UTC6d ago
–
–
–
1
Wed 21 Oct, 02:54 UTC6d ago
–
–
–
0
Tue 20 Oct, 23:03 UTC6d ago
–
–
–
1
Tue 20 Oct, 20:39 UTC6d ago
–
–
–
1
Mon 19 Oct, 13:12 UTC8d ago
–
–
–
1
Sun 18 Oct, 05:24 UTC9d ago
1
–
1.3 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Icy Gaming Bi-Weekly. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 23.174.0.20:28015 is the address to use.
How dependable is Icy Gaming Bi-Weekly, and is it online at the moment?
You can join now: Icy Gaming Bi-Weekly is online. According to its reported uptime, the last restart was about 3 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Is Icy Gaming Bi-Weekly smooth to play on?
The average over the last 48 hours was 88 server fps, and it never went below 45. Buildings, deployables and everything else in the world added up to as many as 83,062 entities. Memory use reached up to 3,199 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Icy Gaming Bi-Weekly sit?
Rust network protocol 2635 and build 168909 on Linux is what Icy Gaming Bi-Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Icy Gaming Bi-Weekly wipe, and how often?
None of the resets on Icy Gaming Bi-Weekly is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does Icy Gaming Bi-Weekly sit among Rust servers?
In the top 19% of all ranked servers, Icy Gaming Bi-Weekly sits at #4,271 for player hours over the last seven days.
Is Icy Gaming Bi-Weekly a busy server?
Right now, 1 players are on Icy Gaming Bi-Weekly, which has 150 slots. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 21:00 UTC, with an average of 3 players.
Tags and filters
What is meant by the tags on Icy Gaming Bi-Weekly?
gmvanilla (Game mode): You play vanilla survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^y (Carbon): Carbon provides the plugin framework here are the tags Icy Gaming Bi-Weekly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Icy Gaming Bi-Weekly?
These Rust Server Score lists count Icy Gaming Bi-Weekly among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
What settings and rules apply on Icy Gaming Bi-Weekly?
Nothing in the name of Icy Gaming Bi-Weekly states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Icy Gaming Bi-Weekly uses?
A procedural map of size 3,750 and seed 1337, generated by the game, is what Icy Gaming Bi-Weekly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join Icy Gaming Bi-Weekly?
To connect, start Rust, press F1, and type client.connect 23.174.0.20:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^y,^b,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp150
Max players150 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).