On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,614top 39%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,614 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 4,280 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 16:18 UTC11d ago
3
–
running
0
Fri 2 Oct, 00:54 UTC26d ago
2
✓ held half
14.6 days
0
Fri 18 Sep, 06:07 UTC40d ago
2
halved by day 12
13.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is FaceFirst Events|SkillTree|NPCRaids based in?
You'll find no region listed by FaceFirst Events|SkillTree|NPCRaids. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 24.156.98.17:28015 is the address to use.
How dependable is FaceFirst Events|SkillTree|NPCRaids, and is it online at the moment?
Right now, FaceFirst Events|SkillTree|NPCRaids is online. According to its reported uptime, the last restart was about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is FaceFirst Events|SkillTree|NPCRaids smooth to play on?
It averaged 111 server fps over the last 48 hours, with a low of 11. At its peak, it held 121,683 entities, including buildings, deployables and all else in the world. Up to 4,020 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does FaceFirst Events|SkillTree|NPCRaids sit?
The server FaceFirst Events|SkillTree|NPCRaids is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does FaceFirst Events|SkillTree|NPCRaids wipe, and how often?
No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 11 days 16 hours have passed since this world was made.
What should you expect from wipe day on FaceFirst Events|SkillTree|NPCRaids?
The average peak on its recent wipes was 2 players. Peak numbers came 29 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 12 is when it sank below half in the wipes that did not hold.
Player count
Where does FaceFirst Events|SkillTree|NPCRaids sit among Rust servers?
Over the last seven days, FaceFirst Events|SkillTree|NPCRaids has #8,614 for player hours, in the top 39% of all ranked servers.
Is FaceFirst Events|SkillTree|NPCRaids a busy server?
Right now, 0 players are on FaceFirst Events|SkillTree|NPCRaids, which has 100 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What do FaceFirst Events|SkillTree|NPCRaids's tags stand for?
You'll see FaceFirst Events|SkillTree|NPCRaids tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show FaceFirst Events|SkillTree|NPCRaids?
Rust Server Score lists that include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does FaceFirst Events|SkillTree|NPCRaids enforce, and what are its settings?
Nothing in the name of FaceFirst Events|SkillTree|NPCRaids states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
FaceFirst Events|SkillTree|NPCRaids runs which map?
The game generates the procedural map on FaceFirst Events|SkillTree|NPCRaids at size 4,250 with seed 2135006930. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto FaceFirst Events|SkillTree|NPCRaids?
To connect, start Rust, press F1, and type client.connect 24.156.98.17:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://facefirstgaming.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).