On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 2
Rank#5,097top 23% · #878 in NA
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,097 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
82/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 701 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 21:27 UTC2h ago
–
–
–
1
Mon 26 Oct, 01:50 UTC1d ago
–
–
–
1
Sun 25 Oct, 23:01 UTC2d ago
–
–
–
0
Thu 22 Oct, 21:27 UTC5d ago
–
–
–
1
Thu 22 Oct, 20:14 UTC5d ago
1
✓ held half
3.1 days
0
Tue 13 Oct, 17:24 UTC14d ago
2
✓ held half
9.1 days
0
Fri 2 Oct, 02:50 UTC25d ago
2
✓ held half
11.6 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see From Rags To Riches PvE listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 24.66.56.92:28015.
Is From Rags To Riches PvE up, and how steady is its uptime?
You can join now: From Rags To Riches PvE is online. According to its reported uptime, the last restart was about 39 minutes ago. It was up 47% of the time over the last 7 full days, 79 of 168 hours. It was first seen by Rust Server Score on 15 September 2026.
Is From Rags To Riches PvE smooth to play on?
It averaged 49 server fps over the last 48 hours, with a low of 18. At its peak, it held 123,057 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,008 MB. Players feel lag when fps drops and entities pile up.
What Rust version is From Rags To Riches PvE on?
Rust network protocol 2635 and build 168909 on Windows is what From Rags To Riches PvE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does From Rags To Riches PvE wipe its map?
None of the resets on From Rags To Riches PvE is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does From Rags To Riches PvE place in the wider field of Rust servers?
Over the last seven days, From Rags To Riches PvE has #5,097 for player hours, in the top 23% of all ranked servers and #878 in North America.
Is From Rags To Riches PvE a busy server?
From Rags To Riches PvE is showing 1 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 2. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 2 players.
Tags
How should you read the tags on From Rags To Riches PvE?
You'll see From Rags To Riches PvE tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show From Rags To Riches PvE?
These Rust Server Score lists count From Rags To Riches PvE among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on From Rags To Riches PvE?
You will find no gather rate in the name of From Rags To Riches PvE. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
From Rags To Riches PvE runs which map?
From Rags To Riches PvE runs a game-generated procedural map at size 4,500, seed 352165132. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto From Rags To Riches PvE?
Enter client.connect 24.66.56.92:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,NA,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (B+); population is the one to work on (F).