Working its way up from the back of the class: #15,947 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 762 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, and #510 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 20:34 UTC, in 1d 15h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does L7 Rust 2X Trio | Weekly Fridays sit?
L7 Rust 2X Trio | Weekly Fridays leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 24.71.136.29:28015 is the address to use.
Is L7 Rust 2X Trio | Weekly Fridays up, and how steady is its uptime?
At this moment, L7 Rust 2X Trio | Weekly Fridays is offline; the last time it was seen was 21 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does L7 Rust 2X Trio | Weekly Fridays sit?
The server L7 Rust 2X Trio | Weekly Fridays is on Rust network protocol 2633 and build 165217 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does L7 Rust 2X Trio | Weekly Fridays wipe, and how often?
weekly: 7 days after its last wipe gives the basis for estimating L7 Rust 2X Trio | Weekly Fridays's next wipe. Expect the next wipe on Friday 30 October at 20:34 UTC. The world it runs now was created 54 days 8 hours. Wipes are scheduled weekly, according to its tags.
Population
Where does L7 Rust 2X Trio | Weekly Fridays sit among Rust servers?
Over the last seven days, L7 Rust 2X Trio | Weekly Fridays has #15,947 for player hours, in the top 72% of all ranked servers. It comes #510 among servers in the trio group.
Is L7 Rust 2X Trio | Weekly Fridays a busy server?
The last sighting of L7 Rust 2X Trio | Weekly Fridays was 21 days 18 hours ago, and it is offline right now.
Tags
What do L7 Rust 2X Trio | Weekly Fridays's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): No team may go above 3; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags L7 Rust 2X Trio | Weekly Fridays publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does L7 Rust 2X Trio | Weekly Fridays appear in the Rust Server Score lists and filters?
These Rust Server Score lists count L7 Rust 2X Trio | Weekly Fridays among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Gather rate: 2x.
Map and rules
What settings and rules apply on L7 Rust 2X Trio | Weekly Fridays?
The name of L7 Rust 2X Trio | Weekly Fridays points to a 2x gather rate. The cap on group size is 3 players (trio). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
L7 Rust 2X Trio | Weekly Fridays runs which map?
L7 Rust 2X Trio | Weekly Fridays runs a game-generated procedural map at size 3,250, seed 1299044800. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: L7 Maps.
Connecting
What is the way to join L7 Rust 2X Trio | Weekly Fridays?
Enter client.connect 24.71.136.29:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/Rc8kdeqvGq.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^z,^y,^w,gmrust,cs165217,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts3
Group limitNo team may go above 3.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).