On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average1peak 1
Rank#7,193top 32%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
52/ 100
D
Room for more players: 1 of 1 on average.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,193 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,008 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctSat 17 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 22:20 UTC6d ago
1
–
running
0
Sat 17 Oct, 23:51 UTC11d ago
1
✓ held half
4.9 days
0
Tue 13 Oct, 12:23 UTC15d ago
0
–
4.5 days
0
Mon 5 Oct, 18:43 UTC23d ago
0
–
7.7 days
1
Sat 26 Sep, 21:23 UTC32d ago
1
–
8.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
10.145.64.33 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 31.134.188.77:28015.
Is 10.145.64.33 up, and how steady is its uptime?
You cannot join now: 10.145.64.33 is offline, last seen 2 days 4 hours ago. For the last 7 full days, it was up 29 of 168 hours, or 17% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does 10.145.64.33 sit?
The server 10.145.64.33 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 10.145.64.33 wipe, and how often?
No next wipe can be predicted for 10.145.64.33, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 8 hours.
What should you expect from wipe day on 10.145.64.33?
Recent wipes have peaked at 1 players on average. 17 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does 10.145.64.33 place in the wider field of Rust servers?
Over the last seven days, 10.145.64.33 has #7,193 for player hours, in the top 32% of all ranked servers.
How many players does 10.145.64.33 usually have?
It has been 2 days 4 hours since 10.145.64.33 was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags and filters
How should you read the tags on 10.145.64.33?
You'll see 10.145.64.33 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 10.145.64.33?
Rust Server Score lists that include 10.145.64.33: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on 10.145.64.33?
You will find no gather rate in the name of 10.145.64.33. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are not covered by VAC, Valve's anti-cheat.
10.145.64.33 runs which map?
A procedural map, generated by the game, is what 10.145.64.33 runs.
Getting in
How do you get onto 10.145.64.33?
Enter client.connect 31.134.188.77:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max players1 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); momentum is the one to work on (F).