On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,198top 55%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,198 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 100x · monthly · 1 on average
2 / 200
Quick answers
from the figures on this page
Server facts
Which region is 100x Development Server - AUTO ADMIN | NO EAC based in?
You'll find no region listed by 100x Development Server - AUTO ADMIN | NO EAC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 31.208.13.210:28015.
Is 100x Development Server - AUTO ADMIN | NO EAC up, and how steady is its uptime?
You can join now: 100x Development Server - AUTO ADMIN | NO EAC is online. The uptime it reports puts the last restart at about 6 days 12 hours ago. It was up 119 of 120 hours over the last 5 full days, which is 99% of the time. The first sighting by Rust Server Score was on 23 October 2026.
Is 100x Development Server - AUTO ADMIN | NO EAC smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 14,894 entities were in the world, covering buildings, deployables and the rest. Up to 1,502 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does 100x Development Server - AUTO ADMIN | NO EAC sit?
Rust network protocol 2635 and build 168909 on Linux is what 100x Development Server - AUTO ADMIN | NO EAC runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does 100x Development Server - AUTO ADMIN | NO EAC wipe its map?
There are too few wipes on record for 100x Development Server - AUTO ADMIN | NO EAC to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 23 days 14 hours.
Player count
Where does 100x Development Server - AUTO ADMIN | NO EAC place in the wider field of Rust servers?
Over the last seven days, 100x Development Server - AUTO ADMIN | NO EAC has #12,198 for player hours, in the top 55% of all ranked servers.
How many players does 100x Development Server - AUTO ADMIN | NO EAC usually have?
With 100 slots available, 100x Development Server - AUTO ADMIN | NO EAC currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 13:00 UTC, with 0 players.
Tags
How should you read the tags on 100x Development Server - AUTO ADMIN | NO EAC?
You'll see 100x Development Server - AUTO ADMIN | NO EAC tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 100x Development Server - AUTO ADMIN | NO EAC appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 100x Development Server - AUTO ADMIN | NO EAC among them: Rust servers above 10x gather rate and Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: More than 10x.
Server rules
How is 100x Development Server - AUTO ADMIN | NO EAC set up, and what rules does it keep?
Going by its name, 100x Development Server - AUTO ADMIN | NO EAC runs 100x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.
100x Development Server - AUTO ADMIN | NO EAC runs which map?
100x Development Server - AUTO ADMIN | NO EAC runs a game-generated procedural map at size 2,000, seed 1679371425. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to 100x Development Server - AUTO ADMIN | NO EAC?
To connect, start Rust, press F1, and type client.connect 31.208.13.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).