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Every Rust server graded on real, live numbers. 50,302 players on the roll · 11,676 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 31.214.196.157:7917
Name of server

Moon's Fun House

RegisterPresentOnline
Region–
Address31.214.196.157:7917
Last checked11m ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 55 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 55 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 210 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 7d 9hThu 5 Nov, 19:00 UTCFW
  • 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
282 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
306 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
28 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
27 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
45 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
146 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is Moon's Fun House?

Moon's Fun House leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 31.214.196.157:7917 is the address to use.

Is Moon's Fun House up, and how steady is its uptime?

Right now, Moon's Fun House is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does Moon's Fun House run?

The average over the last 48 hours was 84 server fps, and it never went below 58. At its peak, it held 92,665 entities, including buildings, deployables and all else in the world. Up to 2,297 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is Moon's Fun House on?

The server Moon's Fun House is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does Moon's Fun House wipe, and how often?

Once a month, Moon's Fun House wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 14 hours have passed since this world was made.

What happens on Moon's Fun House when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Population

Where does Moon's Fun House place in the wider field of Rust servers?

Over the last seven days, Moon's Fun House has #15,335 for player hours, in the top 69% of all ranked servers.

What does the population on Moon's Fun House look like?

With 55 slots available, Moon's Fun House currently has 0 players. A seven-day average of 0 players applies here.

Tags

How should you read the tags on Moon's Fun House?

The game's browser takes its cue from the tags Moon's Fun House has set: gmvanilla (Game mode): Survival, vanilla style; mp55 (Max players): 55 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Moon's Fun House appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Moon's Fun House: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which rules does Moon's Fun House enforce, and what are its settings?

Nothing in the name of Moon's Fun House states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Moon's Fun House runs which map?

Moon's Fun House runs a game-generated procedural map at size 4,000, seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How do you get onto Moon's Fun House?

To connect, start Rust, press F1, and type client.connect 31.214.196.157:7917. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp55
Max players 55 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.