On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 550% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 55 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:34 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Moon's Fun House leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 31.214.196.157:7917 is the address to use.
Is Moon's Fun House up, and how steady is its uptime?
Right now, Moon's Fun House is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Moon's Fun House run?
The average over the last 48 hours was 84 server fps, and it never went below 58. At its peak, it held 92,665 entities, including buildings, deployables and all else in the world. Up to 2,297 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Moon's Fun House on?
The server Moon's Fun House is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Moon's Fun House wipe, and how often?
Once a month, Moon's Fun House wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 14 hours have passed since this world was made.
What happens on Moon's Fun House when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does Moon's Fun House place in the wider field of Rust servers?
Over the last seven days, Moon's Fun House has #15,335 for player hours, in the top 69% of all ranked servers.
What does the population on Moon's Fun House look like?
With 55 slots available, Moon's Fun House currently has 0 players. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Moon's Fun House?
The game's browser takes its cue from the tags Moon's Fun House has set: gmvanilla (Game mode): Survival, vanilla style; mp55 (Max players): 55 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Moon's Fun House appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Moon's Fun House: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does Moon's Fun House enforce, and what are its settings?
Nothing in the name of Moon's Fun House states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Moon's Fun House runs which map?
Moon's Fun House runs a game-generated procedural map at size 4,000, seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Moon's Fun House?
To connect, start Rust, press F1, and type client.connect 31.214.196.157:7917. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp55
Max players55 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).