On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#13,739top 62%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,739 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 1,491 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
···W···
·······
·······
·······
·W·····
·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctThu 24 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 18:40 UTC6h ago
–
–
running
0
Tue 20 Oct, 13:29 UTC7d ago
0
–
–
0
Thu 24 Sep, 18:26 UTC33d ago
1
halved by day 1
25.8 days
0
Wed 16 Sep, 15:12 UTC41d ago
1
halved by day 1
8.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DutchRust Staging Test Server based in?
No region is published for DutchRust Staging Test Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 31.70.90.35:28015.
How reliable is DutchRust Staging Test Server, and is it up?
Right now, DutchRust Staging Test Server is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is DutchRust Staging Test Server smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak, it held 118,000 entities, including buildings, deployables and all else in the world. Up to 2,177 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is DutchRust Staging Test Server running?
You will find DutchRust Staging Test Server on Rust network protocol 2635 and build 169435, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does DutchRust Staging Test Server wipe, and how often?
No next wipe can be predicted for DutchRust Staging Test Server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 6 hours have passed since this world was made.
What happens on DutchRust Staging Test Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does DutchRust Staging Test Server place in the wider field of Rust servers?
In the top 62% of all ranked servers, DutchRust Staging Test Server sits at #13,739 for player hours over the last seven days.
What does the population on DutchRust Staging Test Server look like?
Right now, 0 players are on DutchRust Staging Test Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.
Lists and filters
How should you read the tags on DutchRust Staging Test Server?
You'll see DutchRust Staging Test Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169435 (Build): Build number: 169435; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show DutchRust Staging Test Server?
These Rust Server Score lists count DutchRust Staging Test Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on DutchRust Staging Test Server?
You will find no gather rate in the name of DutchRust Staging Test Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map DutchRust Staging Test Server uses?
A procedural map of size 4,500 and seed 1216243222, generated by the game, is what DutchRust Staging Test Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join DutchRust Staging Test Server?
Enter client.connect 31.70.90.35:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://dutchrustserver.nl.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs169435,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169435
BuildBuild number: 169435.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).