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Every Rust server graded on real, live numbers. 50,606 players on the roll · 11,691 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 31.70.90.35:28015
Name of server

DutchRust Staging Test Server

RegisterPresentOnline
Region–
Address31.70.90.35:28015
Last checked14m ago
Launch Rust and join Website
Overall grade

Working towards

48 out of 100, the average of 6 subjects

On the class lists: F (37), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,739top 62%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 38/ 100 Working its way up from the back of the class: #13,739 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 55/ 100 Moving up: up 1,491 places this week.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0003:0012:0023:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0010:0019:0003:0012:0023:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC6h ago – – running 0
Tue 20 Oct, 13:29 UTC7d ago 0 – – 0
Thu 24 Sep, 18:26 UTC33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
370 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
23 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
45 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
170 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
67 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
71 / 100

Quick answers

from the figures on this page

Server details

Which region is DutchRust Staging Test Server based in?

No region is published for DutchRust Staging Test Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 31.70.90.35:28015.

How reliable is DutchRust Staging Test Server, and is it up?

Right now, DutchRust Staging Test Server is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is DutchRust Staging Test Server smooth to play on?

It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak, it held 118,000 entities, including buildings, deployables and all else in the world. Up to 2,177 MB of memory was used. Players feel lag when fps drops and entities pile up.

Which Rust version is DutchRust Staging Test Server running?

You will find DutchRust Staging Test Server on Rust network protocol 2635 and build 169435, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does DutchRust Staging Test Server wipe, and how often?

No next wipe can be predicted for DutchRust Staging Test Server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 6 hours have passed since this world was made.

What happens on DutchRust Staging Test Server when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Population

Where does DutchRust Staging Test Server place in the wider field of Rust servers?

In the top 62% of all ranked servers, DutchRust Staging Test Server sits at #13,739 for player hours over the last seven days.

What does the population on DutchRust Staging Test Server look like?

Right now, 0 players are on DutchRust Staging Test Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.

Lists and filters

How should you read the tags on DutchRust Staging Test Server?

You'll see DutchRust Staging Test Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169435 (Build): Build number: 169435; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show DutchRust Staging Test Server?

These Rust Server Score lists count DutchRust Staging Test Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

What settings and rules apply on DutchRust Staging Test Server?

You will find no gather rate in the name of DutchRust Staging Test Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map DutchRust Staging Test Server uses?

A procedural map of size 4,500 and seed 1216243222, generated by the game, is what DutchRust Staging Test Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join DutchRust Staging Test Server?

Enter client.connect 31.70.90.35:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://dutchrustserver.nl.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169435,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs169435
Build Build number: 169435.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.