On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,660top 43%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,660 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
72/ 100
B−
Climbing fast: up 4,161 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 22:39 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Hotdog Server PvE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 31.97.103.50:28015 is the address to use.
How reliable is Hotdog Server PvE, and is it up?
You can join now: Hotdog Server PvE is online. According to its reported uptime, the last restart was about 3 days 15 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Hotdog Server PvE smooth to play on?
It averaged 70 server fps over the last 48 hours, with a low of 35. Up to 111,881 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,923 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Hotdog Server PvE on?
The server Hotdog Server PvE is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Hotdog Server PvE reset?
Hotdog Server PvE has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since this world was made.
What should you expect from wipe day on Hotdog Server PvE?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does Hotdog Server PvE hold in the rankings?
Over the last seven days, Hotdog Server PvE has #9,660 for player hours, in the top 43% of all ranked servers.
Is Hotdog Server PvE a busy server?
Right now, 0 players are on Hotdog Server PvE, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Hotdog Server PvE?
You'll see Hotdog Server PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Hotdog Server PvE?
These Rust Server Score lists count Hotdog Server PvE among them: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
What settings and rules apply on Hotdog Server PvE?
The name of Hotdog Server PvE gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Hotdog Server PvE runs which map?
A procedural map of size 4,500 and seed 6738, generated by the game, is what Hotdog Server PvE runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Hotdog Server PvE?
To connect, start Rust, press F1, and type client.connect 31.97.103.50:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).