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Every Rust server graded on real, live numbers. 94,751 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 35.137.172.225:28015
Name of server

Server name on in-game server list

RegisterAbsentOffline
Region–
Address35.137.172.225:28015
Last checked2d ago
Launch Rust and join
Overall grade

Working towards

49 out of 100, the average of 3 subjects

On the class lists: B− (70), with population over 48 hours and no performance mark.

Players now 1/ 5 20% full
7-day average0peak 1
Rank#13,078top 59%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 7/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #13,078 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:59 UTC24d ago 1 – running 0
Sat 19 Sep, 23:42 UTC39d ago 1 held half 14.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
448 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
454 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
984 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
67 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
998 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
22 / 250

Quick answers

from the figures on this page

Server facts

Which region is Server name on in-game server list based in?

Server name on in-game server list leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 35.137.172.225:28015.

Is Server name on in-game server list up, and how steady is its uptime?

At this moment, Server name on in-game server list is offline; the last time it was seen was 2 days 16 hours ago. It was up 3 of 168 hours over the last 7 full days, which is 2% of the time. It was first seen by Rust Server Score on 17 September 2026.

What Rust version is Server name on in-game server list on?

You will find Server name on in-game server list on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Server name on in-game server list reset?

There are too few wipes on record for Server name on in-game server list to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 23 hours have passed since this world was made.

What should you expect from wipe day on Server name on in-game server list?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

Where does Server name on in-game server list sit among Rust servers?

In the top 59% of all ranked servers, Server name on in-game server list sits at #13,078 for player hours over the last seven days.

Is Server name on in-game server list a busy server?

Server name on in-game server list is offline at the moment; the last time it was seen was 2 days 16 hours ago. Averaging 0 players over seven days, it peaked at 1.

Lists and filters

What is meant by the tags on Server name on in-game server list?

gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): Its slot count is 5; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags Server name on in-game server list publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Server name on in-game server list?

Rust Server Score lists that include Server name on in-game server list: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Server name on in-game server list?

The name of Server name on in-game server list gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Server name on in-game server list?

Server name on in-game server list runs a procedural map, which the game generates.

Connecting

What is the way to join Server name on in-game server list?

Enter client.connect 35.137.172.225:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players Its slot count is 5.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.