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Every Rust server graded on real, live numbers. 34,117 players on the roll · 11,596 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 35.148.233.39:28015
Name of server

Staging Server

RegisterAbsentOffline
Region–
Address35.148.233.39:28015
Last checked3h ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: C (61), with population over 48 hours and no performance mark.

Players now 1/ 1 100% full
7-day average0peak 1
Rank#7,365top 33%
Last wipe4h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 45/ 100 Room for more players: 0 of 1 on average.
Standingrank on player hours 67/ 100 Working its way up from the back of the class: #7,365 on player hours.
Uptimehours on the list, last 48 15/ 100 Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 425 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in wipe hold (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75112:0013:0014:0021:0000:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep4 Oct16 Oct22 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 20:54 UTC7h ago – – running 1
Thu 15 Oct, 11:31 UTC12d ago 1 held half 12.4 days 0
Wed 14 Oct, 19:01 UTC13d ago 1 – 0.7 days 0
Mon 28 Sep, 22:26 UTC29d ago 1 held half 15.9 days 0
Tue 22 Sep, 21:46 UTC35d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 532 on average
216 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 327 on average
14 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 325 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
125 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
43 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
39 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is Staging Server?

No region is published for Staging Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 35.148.233.39:28015.

How dependable is Staging Server, and is it online at the moment?

You cannot join now: Staging Server is offline, last seen 3 hours ago. For the last 7 full days, it was up 27 of 168 hours, or 16% of the time. The first sighting by Rust Server Score was on 22 September 2026.

Which Rust version is Staging Server running?

You will find Staging Server on Rust network protocol 2635 and build 169448, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Staging Server reset?

There is no next wipe to predict on Staging Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 4 hours.

What happens on Staging Server when wipe day arrives?

The average peak on its recent wipes was 1 players. Peak numbers came 2 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

Where does Staging Server sit among Rust servers?

In the top 33% of all ranked servers, Staging Server sits at #7,365 for player hours over the last seven days.

What does the population on Staging Server look like?

The last sighting of Staging Server was 3 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.

Tags and filters

What is meant by the tags on Staging Server?

You'll see Staging Server tagged with gmvanilla (Game mode): You play vanilla survival here; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169448 (Build): The game build is 169448; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Staging Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Staging Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

Which rules does Staging Server enforce, and what are its settings?

The name of Staging Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Staging Server runs which map?

The game generates a procedural map for Staging Server.

Connecting

How should you connect to Staging Server?

Enter client.connect 35.148.233.39:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs169448,ts8

Game

gmvanilla
Game mode You play vanilla survival here.
mp1
Max players The server holds 1 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs169448
Build The game build is 169448.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.