Skip to the page
Every Rust server graded on real, live numbers. 33,677 players on the roll · 11,663 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 36.13.136.190:28115
Name of server

dc-mutsu Rust Staging

RegisterAbsentOffline
Region–
Address36.13.136.190:28115
Last checked16h ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 1/ 2 50% full
7-day average1peak 1
Rank#5,586top 25%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 44/ 100 Room for more players: 1 of 2 on average.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,586 on player hours.
Uptimehours on the list, last 48 12/ 100 Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 407 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in wipe hold (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75111:0012:0020:0021:0010:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:59 UTC12d ago 1 – running 1
Thu 24 Sep, 20:52 UTC34d ago 1 held half 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
135 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
117 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
12 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
11 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
21 / 200

Quick answers

from the figures on this page

Server details

Which region is dc-mutsu Rust Staging based in?

dc-mutsu Rust Staging leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 36.13.136.190:28115.

How reliable is dc-mutsu Rust Staging, and is it up?

The server is down: dc-mutsu Rust Staging is offline now, with the last sighting 16 hours ago. It was up 21% of the time over the last 7 full days, 35 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

On what Rust version does dc-mutsu Rust Staging sit?

Rust network protocol 2635 and build 168255 on Linux is what dc-mutsu Rust Staging runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does dc-mutsu Rust Staging wipe its map?

dc-mutsu Rust Staging has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 12 days 14 hours.

What happens on dc-mutsu Rust Staging when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.

Player count

What position does dc-mutsu Rust Staging hold in the rankings?

Over the last seven days, dc-mutsu Rust Staging has #5,586 for player hours, in the top 25% of all ranked servers.

How many players does dc-mutsu Rust Staging usually have?

It has been 16 hours since dc-mutsu Rust Staging was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.

Tags and filters

How should you read the tags on dc-mutsu Rust Staging?

You'll see dc-mutsu Rust Staging tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): Its slot count is 2; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168255 (Build): Build number: 168255; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does dc-mutsu Rust Staging appear in the Rust Server Score lists and filters?

These Rust Server Score lists count dc-mutsu Rust Staging among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on dc-mutsu Rust Staging?

Nothing in the name of dc-mutsu Rust Staging states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

dc-mutsu Rust Staging runs which map?

A procedural map, generated by the game, is what dc-mutsu Rust Staging runs.

How to join

What is the way to join dc-mutsu Rust Staging?

Enter client.connect 36.13.136.190:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168255,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp2
Max players Its slot count is 2.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168255
Build Build number: 168255.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.