Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 480 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 09:35 UTC, in 1d 18h.
Its biweekly schedule tag · low confidence
usual gap4.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1d 18hSat 31 Oct, 09:35 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
15d 18hSat 14 Nov, 09:35 UTC
29d 18hSat 28 Nov, 09:35 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
43d 18hSat 12 Dec, 09:35 UTC
The first 48 hours of its last wipes
Sat 3 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 09:35 UTC26d ago
1
–
running
0
Mon 28 Sep, 15:32 UTC30d ago
1
halved by day 3
4.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 based in?
You'll see DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 37.114.51.51:25617.
How dependable is DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09, and is it online at the moment?
You cannot join now: DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 is offline, last seen 15 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
On what Rust version does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 sit?
Rust network protocol 2634 and build 167584 on Linux is what DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 reset?
Too few wipes on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 are recorded to confirm the schedule, so its tag guides the prediction. Saturday 31 October at 09:35 UTC is the date set for its next wipe. The world it runs now was created 26 days 5 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
The average peak on its recent wipes was 1 players. Peak numbers came 10 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Population
What position does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 hold in the rankings?
In Europe, DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 is #2,570, and overall it is #15,327 on player hours over the last seven days, in the top 71% of all ranked servers.
How many players does DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 usually have?
It has been 15 days 21 hours since DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 was last seen, and it is offline right now.
Lists and filters
What do DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): Teams cap out at 6; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): This runs on build 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
These Rust Server Score lists count DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Map and rules
What settings and rules apply on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
Going by its name, DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 runs 2x gather. The limit for a group is 6 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 runs which map?
The game generates the procedural map on DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09 at size 4,500 with seed 1160695842. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto DDLZ | 2x | Solo/Duo/Trio | Two Weeks | Wiped 28.09?
Enter client.connect 37.114.51.51:25617 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs167584,ts6,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts6
Group limitTeams cap out at 6.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).