On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#4,093top 18%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,093 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
72/ 100
B−
Slows down under load at times: 43 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 647 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:35 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline based in?
You'll find no region listed by Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 37.120.183.139:28015.
Is Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline up, and how steady is its uptime?
Right now, Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline is online. About 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline run?
It averaged 43 server fps over the last 48 hours, with a low of 30. Up to 125,624 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,498 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline running?
The server Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline reset?
The force wipe each month is the only wipe Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 16 hours. The tags show a monthly wipe schedule.
What happens on Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline when wipe day arrives?
Recent wipes have peaked at 2 players on average. 16 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline place in the wider field of Rust servers?
Over the last seven days, Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline has #4,093 for player hours, in the top 18% of all ranked servers.
What does the population on Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline look like?
Right now, 0 players are on Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 21:00 UTC, with 2 players.
Tags
How should you read the tags on Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline?
Rust Server Score lists that include Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline set up, and what rules does it keep?
Nothing in the name of Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline states a gather rate. A group here can reach 6 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline uses?
Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline runs a game-generated procedural map at size 4,000, seed 3259. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Schlachtpalast_GER|ENG_PvP|6-Teams|AntiOffline?
To connect, start Rust, press F1, and type client.connect 37.120.183.139:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust.schlachtpalast.de/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).