A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,497 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust: City of Tarkov [EU] test based in?
You'll see Rust: City of Tarkov [EU] test listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 37.142.157.40:28015.
How dependable is Rust: City of Tarkov [EU] test, and is it online at the moment?
The server is up: Rust: City of Tarkov [EU] test is online now. It was up 99% of the time over the last 5 full days, 119 of 120 hours. It was first seen by Rust Server Score on 23 October 2026.
On what Rust version does Rust: City of Tarkov [EU] test sit?
Rust network protocol 2635 and build 168909 on Linux is what Rust: City of Tarkov [EU] test runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rust: City of Tarkov [EU] test wipe its map?
The estimate for Rust: City of Tarkov [EU] test's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 8 days 16 hours. Its tags list a monthly wipe schedule.
Population
Where does Rust: City of Tarkov [EU] test place in the wider field of Rust servers?
Over the last seven days, Rust: City of Tarkov [EU] test has #7,497 for player hours, in the top 34% of all ranked servers and #2,041 in Europe.
How many players does Rust: City of Tarkov [EU] test usually have?
With 150 slots available, Rust: City of Tarkov [EU] test currently has 0 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 14:00 UTC, with 0 players.
Tags and filters
What is meant by the tags on Rust: City of Tarkov [EU] test?
The game's browser takes its cue from the tags Rust: City of Tarkov [EU] test has set: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): Its slot count is 150; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust: City of Tarkov [EU] test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust: City of Tarkov [EU] test among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Rust: City of Tarkov [EU] test?
The name of Rust: City of Tarkov [EU] test gives no gather rate. A group here can reach 5 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How do you get onto Rust: City of Tarkov [EU] test?
To connect, start Rust, press F1, and type client.connect 37.142.157.40:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^m,EU,gmvanilla,cs168909,ts5,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp150
Max playersIts slot count is 150.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).