On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average1peak 7
Rank#3,729top 17% · #120 in SA
Last wipe12d agobiweekly schedule
Next wipe1d 3hFri 30 Oct, 19:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 80 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,729 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
73/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 503 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 50% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
···F···
····W··
····W··
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 19:11 UTC, in 1d 3h.
Its biweekly schedule tag · low confidence
usual gap7.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak5players, last three wipes
crowd held33%else halves by day 5
Coming wipes
1d 3hFri 30 Oct, 19:11 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
15d 3hFri 13 Nov, 19:11 UTC
29d 3hFri 27 Nov, 19:11 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
43d 3hFri 11 Dec, 19:11 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 9 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 19:11 UTC12d ago
7
–
running
0
Fri 9 Oct, 16:41 UTC19d ago
5
halved by day 5
7.1 days
0
Thu 1 Oct, 19:39 UTCFW27d ago
4
✓ held half
7.9 days
1
Fri 18 Sep, 19:09 UTC40d ago
7
halved by day 5
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10?
You'll see [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 listed in South America, tagged SA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 37.148.134.191:28015.
Is [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 up, and how steady is its uptime?
You can join now: [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 is online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 run?
It never fell below 18 server fps in the last 48 hours, averaging 44. Buildings, deployables and everything else in the world added up to as many as 96,286 entities. At its highest, it used 2,892 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 running?
Rust network protocol 2635 and build 168909 on Linux is what [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 wipe, and how often?
The prediction follows its tag, because too few of [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10's wipes are on record to confirm the schedule. It is due to wipe next on Friday 30 October at 19:11 UTC. It has been running its current world for 12 days 20 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10?
The average peak on its recent wipes was 5 players. Peak numbers came 5 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. In the other wipes it slipped under half by day 5.
Population
Where does [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 place in the wider field of Rust servers?
Over the last seven days, [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 has #3,729 for player hours, in the top 17% of all ranked servers and #120 in South America.
What does the population on [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 look like?
Right now, 0 players are on [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10, which has 80 slots. The seven-day average is 1 players, with a peak of 7. The highest average in the last 48 hours came at 00:00 UTC, with 6 players.
Tags
What do [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp80 (Max players): Its slot count is 80; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): The server browser lists it under South America are the tags [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 among them: Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: South America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10?
Nothing in the name of [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10?
[BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10 runs a game-generated procedural map at size 4,000, seed 1779375221. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [BR] GROUND ZERO | Vanilla+ | Duo Max | Wipe: 16/10?
To connect, start Rust, press F1, and type client.connect 37.148.134.191:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://portal-blackzone-two.vercel.app/.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,^y,^b,^v,SA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp80
Max playersIts slot count is 80.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
SA
South AmericaThe server browser lists it under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).