Working its way up from the back of the class: #15,949 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 890 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #379 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4.1 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 23:43 UTC22d ago
0
–
running
0
Thu 1 Oct, 20:55 UTCFW27d ago
0
–
4.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for KL TEST 5x - do not join. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 37.228.252.103:28415.
Is KL TEST 5x - do not join up, and how steady is its uptime?
The server is down: KL TEST 5x - do not join is offline now, with the last sighting 22 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
On what Rust version does KL TEST 5x - do not join sit?
You will find KL TEST 5x - do not join on Rust network protocol 2634 and build 166652, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does KL TEST 5x - do not join reset?
There are too few wipes on record for KL TEST 5x - do not join to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days.
What should you expect from wipe day on KL TEST 5x - do not join?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does KL TEST 5x - do not join sit among Rust servers?
In the top 71% of all ranked servers, KL TEST 5x - do not join sits at #15,949 for player hours over the last seven days. It comes #379 among servers in the duo group.
What does the population on KL TEST 5x - do not join look like?
It has been 22 days 15 hours since KL TEST 5x - do not join was last seen, and it is offline right now.
Tags
What do KL TEST 5x - do not join's tags stand for?
You'll see KL TEST 5x - do not join tagged with gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Its slot count is 2; ts2 (Group limit): A team can hold 2 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show KL TEST 5x - do not join?
These Rust Server Score lists count KL TEST 5x - do not join among them: 5x Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo; Gather rate: 5x.
Rules and settings
How is KL TEST 5x - do not join set up, and what rules does it keep?
Going by its name, KL TEST 5x - do not join runs 5x gather. You can have up to 2 players in a group (duo). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
KL TEST 5x - do not join runs which map?
A procedural map, generated by the game, is what KL TEST 5x - do not join runs.
How to join
How do you get onto KL TEST 5x - do not join?
To connect, start Rust, press F1, and type client.connect 37.228.252.103:28415. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2634,gmrust,cs166652,ts2,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersIts slot count is 2.
ts2
Group limitA team can hold 2 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).