Holds a respectable place: #4,168 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
9/ 100
F
Lost ground: down 3,431 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (B+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 04:07 UTC, in 5d 9h.
Its weekly schedule tag · low confidence
usual gap0.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak149players, last three wipes
Coming wipes
5d 9hMon 2 Nov, 04:07 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
12d 9hMon 9 Nov, 04:07 UTC
19d 9hMon 16 Nov, 04:07 UTC
26d 9hMon 23 Nov, 04:07 UTC
33d 9hMon 30 Nov, 04:07 UTC
37d 0hThu 3 Dec, 19:00 UTCFW
40d 9hMon 7 Dec, 04:07 UTC
The first 48 hours of its last wipes
Mon 19 OctSun 18 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 96, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 04:07 UTC8d ago
96
–
running
96
Sun 18 Oct, 20:39 UTC8d ago
174
–
0.3 days
174
Sun 18 Oct, 14:38 UTC9d ago
176
–
0.3 days
142
Sun 18 Oct, 07:09 UTC9d ago
272
–
0.3 days
169
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 210 on average
177 / 220
Quick answers
from the figures on this page
Server details
Which region is FarEast Rust Классический based in?
You'll find FarEast Rust Классический in Europe, tagged EU, with region code eu2. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 37.230.162.86:35007.
How reliable is FarEast Rust Классический, and is it up?
The server is down: FarEast Rust Классический is offline now, with the last sighting 8 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 18 October 2026.
On what Rust version does FarEast Rust Классический sit?
Rust network protocol 2634 and build 167781 on Linux is what FarEast Rust Классический runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does FarEast Rust Классический wipe its map?
Too few wipes on FarEast Rust Классический are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Monday 2 November at 04:07 UTC. 8 days 11 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on FarEast Rust Классический when wipe day arrives?
Across its recent wipes, the busiest moments averaged 149 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does FarEast Rust Классический sit among Rust servers?
Over the last seven days, FarEast Rust Классический has #4,168 for player hours, in the top 19% of all ranked servers and #1,503 in Europe.
How many players does FarEast Rust Классический usually have?
FarEast Rust Классический is offline at the moment; the last time it was seen was 8 days 11 hours ago.
Tags and filters
How should you read the tags on FarEast Rust Классический?
The game's browser takes its cue from the tags FarEast Rust Классический has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $reu2 (Region code): eu2 is the region code this server uses; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does FarEast Rust Классический appear in the Rust Server Score lists and filters?
These Rust Server Score lists count FarEast Rust Классический among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Players now: At least 50.
Map and rules
How is FarEast Rust Классический set up, and what rules does it keep?
Nothing in the name of FarEast Rust Классический states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
FarEast Rust Классический runs which map?
The game generates the procedural map on FarEast Rust Классический at size 4,500 with seed 744944234. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: ВАЙП БЫЛ 26М НАЗАД.
Getting in
How should you connect to FarEast Rust Классический?
Enter client.connect 37.230.162.86:35007 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$reu2,v2634,^w,^v,EU,gmrust,cs167781,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$reu2
Region codeeu2 is the region code this server uses.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B+); momentum is the one to work on (F).