On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 7
Rank#2,311top 10%
Last wipe27d agono schedule published
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,311 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
60/ 100
C
Slows down under load at times: 36 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 544 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:07 UTCFW27d ago
11
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R sit?
No region tag appears for [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 37.230.228.23:28015 is the address to use.
How dependable is [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R, and is it online at the moment?
Right now, [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R run?
The average over the last 48 hours was 36 server fps, and it never went below 24. Up to 163,376 entities were in the world, covering buildings, deployables and the rest. Up to 5,529 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R on?
Rust network protocol 2635 and build 168909 on Linux is what [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R wipe its map?
[RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 15 hours have passed since this world was made.
What should you expect from wipe day on [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R?
Recent wipes have peaked at 11 players on average. The crowd on the latest wipe was largest 39 hours after it began.
Player numbers
Where does [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R place in the wider field of Rust servers?
Over the last seven days, [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R has #2,311 for player hours, in the top 10% of all ranked servers.
Is [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R a busy server?
Right now, 0 players are on [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R, which has 100 slots. The seven-day average is 2 players, with a peak of 7. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 6 players.
Lists and filters
How should you read the tags on [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R?
You'll see [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R?
Rust Server Score lists that include [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R set up, and what rules does it keep?
You will find no gather rate in the name of [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R runs which map?
A procedural map of size 4,500 and seed 1774852116, generated by the game, is what [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [RU] ZDK PVE/RPG | ИВЕНТЫ | БОССЫ | КВЕСТЫ | R?
Enter client.connect 37.230.228.23:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustzdk.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).