On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,754top 35%
Last wipe6d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,754 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 264 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···FW··
···W···
·W·····
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
12d 12hTue 10 Nov, 10:04 UTC
26d 12hTue 24 Nov, 10:04 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
40d 12hTue 8 Dec, 10:04 UTC
The first 48 hours of its last wipes
Tue 13 OctThu 8 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 10:04 UTC15d ago
1
–
running
0
Thu 8 Oct, 20:35 UTC20d ago
2
halved by day 1
4.6 days
0
Fri 2 Oct, 12:26 UTC26d ago
2
✓ held half
6.3 days
1
Thu 1 Oct, 17:35 UTCFW27d ago
2
–
0.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS based in?
You'll find no region listed by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 37.244.237.248:28015.
How dependable is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, and is it online at the moment?
You can join now: DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 30 September 2026, Rust Server Score saw it for the first time.
How well does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?
It never fell below 59 server fps in the last 48 hours, averaging 136. Up to 74,387 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,242 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit?
Rust network protocol 2635 and build 168909 on Windows is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS reset?
The prediction follows its tag, because too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 6 days 3 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Recent wipes have peaked at 2 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit among Rust servers?
Over the last seven days, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS has #7,754 for player hours, in the top 35% of all ranked servers.
Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS a busy server?
With 100 slots available, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS currently has 0 players. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Lists and filters
What is meant by the tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
Which rules does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS enforce, and what are its settings?
You will find no gather rate in the name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs which map?
A procedural map of size 3,500 and seed 1525560128, generated by the game, is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Enter client.connect 37.244.237.248:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://deadrop-server.duckdns.org/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).