On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 7
Rank#2,816top 13%
Last wipe26d agono schedule published
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,816 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 289 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:32 UTCFW26d ago
7
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Moldova Classic. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 37.26.136.61:28025.
How dependable is Moldova Classic, and is it online at the moment?
The server is up: Moldova Classic is online now. According to its reported uptime, the last restart was about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Moldova Classic run?
The average over the last 48 hours was 50 server fps, and it never went below 18. At its peak, it held 160,128 entities, including buildings, deployables and all else in the world. At its highest, it used 3,898 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Moldova Classic sit?
You will find Moldova Classic on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Moldova Classic wipe its map?
Moldova Classic wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 4 hours have passed since this world was made.
What happens on Moldova Classic when wipe day arrives?
The average peak on its recent wipes was 7 players. 47 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Moldova Classic place in the wider field of Rust servers?
Over the last seven days, Moldova Classic has #2,816 for player hours, in the top 13% of all ranked servers.
How many players does Moldova Classic usually have?
Moldova Classic is showing 0 players right now, with 200 slots in total. It peaked at 7 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 5 players.
Lists and filters
How should you read the tags on Moldova Classic?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set are the tags Moldova Classic publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Moldova Classic appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Moldova Classic among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Moldova Classic enforce, and what are its settings?
You will find no gather rate in the name of Moldova Classic. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Moldova Classic runs which map?
Moldova Classic runs a game-generated procedural map at size 5,000, seed 753808557. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Moldova Classic?
Enter client.connect 37.26.136.61:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).