Working its way up from the back of the class: #15,088 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 766 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:46 UTC, in 21h.
Its biweekly schedule tag · low confidence
usual gap16.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 7
Coming wipes
21hThu 29 Oct, 19:46 UTC
7d 21hThu 5 Nov, 19:00 UTCFW
14d 21hThu 12 Nov, 19:46 UTC
28d 21hThu 26 Nov, 19:46 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
42d 21hThu 10 Dec, 19:46 UTC
The first 48 hours of its last wipes
Thu 1 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:46 UTCFW27d ago
0
–
running
0
Tue 15 Sep, 12:35 UTC43d ago
1
halved by day 7
16.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Rusty Hooks | S/D/T | Vanilla based in?
You'll see [US] Rusty Hooks | S/D/T | Vanilla listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 38.18.78.200:28215.
Is [US] Rusty Hooks | S/D/T | Vanilla up, and how steady is its uptime?
The server is down: [US] Rusty Hooks | S/D/T | Vanilla is offline now, with the last sighting 13 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [US] Rusty Hooks | S/D/T | Vanilla running?
You will find [US] Rusty Hooks | S/D/T | Vanilla on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [US] Rusty Hooks | S/D/T | Vanilla wipe its map?
Its tag sets the prediction, as the record holds too few of [US] Rusty Hooks | S/D/T | Vanilla's wipes to confirm its schedule. Thursday 29 October at 19:46 UTC is the date set for its next wipe. 27 days 2 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [US] Rusty Hooks | S/D/T | Vanilla?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 7.
Player numbers
What position does [US] Rusty Hooks | S/D/T | Vanilla hold in the rankings?
Over the last seven days, [US] Rusty Hooks | S/D/T | Vanilla has #15,088 for player hours, in the top 70% of all ranked servers and #1,548 in North America. In the trio group, it ranks #526.
How many players does [US] Rusty Hooks | S/D/T | Vanilla usually have?
[US] Rusty Hooks | S/D/T | Vanilla is offline at the moment; the last time it was seen was 13 days 2 hours ago.
Lists and filters
What is meant by the tags on [US] Rusty Hooks | S/D/T | Vanilla?
You'll see [US] Rusty Hooks | S/D/T | Vanilla tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Joining requires premium status on Rust; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Rusty Hooks | S/D/T | Vanilla appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Rusty Hooks | S/D/T | Vanilla: Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks.
Server rules
How is [US] Rusty Hooks | S/D/T | Vanilla set up, and what rules does it keep?
Nothing in the name of [US] Rusty Hooks | S/D/T | Vanilla states a gather rate. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. Joining requires premium status on Rust. VAC, Valve's anti-cheat, is enabled.
[US] Rusty Hooks | S/D/T | Vanilla runs which map?
The game generates the procedural map on [US] Rusty Hooks | S/D/T | Vanilla at size 3,500 with seed 57161878. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [US] Rusty Hooks | S/D/T | Vanilla?
To connect, start Rust, press F1, and type client.connect 38.18.78.200:28215. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. The website for this server is https://discord.com/invite/fwAeMHwMP4.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,^q,ts3
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumJoining requires premium status on Rust.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).