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Every Rust server graded on real, live numbers. 94,541 players on the roll · 11,866 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 38.22.128.234:28215
Name of server

CL and Angels

RegisterPresentOnline
Region–
Address38.22.128.234:28215
Last checked12m ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 234 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 219 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:41 UTC24d ago 2 – running 0
Thu 1 Oct, 19:30 UTC FW27d ago 0 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
455 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
448 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
950 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
64 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
989 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
23 / 250

Quick answers

from the figures on this page

Server details

In what location does CL and Angels sit?

CL and Angels leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 38.22.128.234:28215.

How reliable is CL and Angels, and is it up?

Right now, CL and Angels is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does CL and Angels perform well?

It averaged 234 server fps over the last 48 hours, with a low of 225. Up to 24,969 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,293 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does CL and Angels sit?

Rust network protocol 2635 and build 168909 on Windows is what CL and Angels runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does CL and Angels reset?

CL and Angels has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 15 hours.

What happens on CL and Angels when wipe day arrives?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began.

Player count

Where does CL and Angels sit among Rust servers?

Over the last seven days, CL and Angels has #15,344 for player hours, in the top 69% of all ranked servers.

How many players does CL and Angels usually have?

Right now, 0 players are on CL and Angels, which has 50 slots. For the last seven days, the average number of players was 0.

Lists and filters

What do CL and Angels's tags stand for?

The game's browser takes its cue from the tags CL and Angels has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show CL and Angels?

Rust Server Score lists that include CL and Angels: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which rules does CL and Angels enforce, and what are its settings?

Nothing in the name of CL and Angels states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on CL and Angels?

CL and Angels runs a game-generated procedural map at size 2,259, seed 10. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

What is the way to join CL and Angels?

Enter client.connect 38.22.128.234:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.