On the class lists: F (19), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#11,081top 50%
Last wipe7d agoweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,081 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 3,144 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers, and #533 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
13d 12hThu 12 Nov, 00:18 UTC
20d 12hThu 19 Nov, 00:18 UTC
27d 12hThu 26 Nov, 00:18 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
41d 12hThu 10 Dec, 00:18 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 00:18 UTC7d ago
1
–
running
0
Thu 15 Oct, 20:04 UTC13d ago
1
halved by day 4
6.2 days
0
Wed 14 Oct, 00:07 UTC15d ago
2
–
1.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Cross-Eyed Squiggy's x20 sit?
No region is published for Cross-Eyed Squiggy's x20. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 38.31.74.223:28015.
How dependable is Cross-Eyed Squiggy's x20, and is it online at the moment?
You cannot join now: Cross-Eyed Squiggy's x20 is offline, last seen 33 hours ago. According to its reported uptime, the last restart was about 2 hours ago. It was up 39 of 168 hours over the last 7 full days, which is 23% of the time. It was first seen by Rust Server Score on 13 October 2026.
Does Cross-Eyed Squiggy's x20 perform well?
The average over the last 48 hours was 62 server fps, and it never went below 55. Buildings, deployables and everything else in the world added up to as many as 76,757 entities. Memory use reached up to 2,124 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Cross-Eyed Squiggy's x20 running?
You will find Cross-Eyed Squiggy's x20 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Cross-Eyed Squiggy's x20 wipe its map?
Too few wipes on Cross-Eyed Squiggy's x20 are recorded to confirm the schedule, so its tag guides the prediction. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 7 days 11 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on Cross-Eyed Squiggy's x20 when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does Cross-Eyed Squiggy's x20 place in the wider field of Rust servers?
Over the last seven days, Cross-Eyed Squiggy's x20 has #11,081 for player hours, in the top 50% of all ranked servers. In the quad group, it ranks #533.
How many players does Cross-Eyed Squiggy's x20 usually have?
It has been 33 hours since Cross-Eyed Squiggy's x20 was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on Cross-Eyed Squiggy's x20?
You'll see Cross-Eyed Squiggy's x20 tagged with gmsoftcore (Game mode): This is softcore, the easier option; mp100 (Max players): 100 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Cross-Eyed Squiggy's x20?
Rust Server Score lists that include Cross-Eyed Squiggy's x20: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on Cross-Eyed Squiggy's x20?
Cross-Eyed Squiggy's x20 sets gather at 20x, as its name suggests. You can have up to 4 players in a group (quad). You get softcore here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Cross-Eyed Squiggy's x20?
A procedural map of size 3,500 and seed 352165132, generated by the game, is what Cross-Eyed Squiggy's x20 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Cross-Eyed Squiggy's x20?
To connect, start Rust, press F1, and type client.connect 38.31.74.223:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp100
Max players100 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).