On the class lists: B+ (83), with population over 48 hours and no performance mark.
Players now60/ 10060% full
7-day average55peak 70
Rank#503top 2%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
55/ 100
C−
Room for more players: 55 of 100 on average.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #503 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
An excellent term.
Strongest in performance (A+); population is the one to work on (C−).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak70players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctMon 26 OctSun 25 Oct
Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 17:07 UTC11h ago
–
–
running
42
Mon 26 Oct, 23:58 UTC2d ago
70
–
1.7 days
66
Mon 26 Oct, 13:10 UTC2d ago
70
–
0.5 days
64
Sun 25 Oct, 05:22 UTC3d ago
70
–
1.3 days
40
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on Rusty Moose |EU Biweekly|, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 4.182.220.38:27034 is the address to use.
Is Rusty Moose |EU Biweekly| up, and how steady is its uptime?
Right now, Rusty Moose |EU Biweekly| is online. The uptime it reports puts the last restart at about 9 hours ago. For the last 4 full days, it was up 95 of 96 hours, or 99% of the time. On 24 October 2026, Rust Server Score saw it for the first time.
Is Rusty Moose |EU Biweekly| smooth to play on?
It averaged 200 server fps over the last 48 hours, with a low of 200. At its peak, it held 39,468 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,993 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Rusty Moose |EU Biweekly| sit?
Rust network protocol 2635 on Linux is what Rusty Moose |EU Biweekly| runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rusty Moose |EU Biweekly| wipe, and how often?
Rusty Moose |EU Biweekly| wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 11 hours.
What happens on Rusty Moose |EU Biweekly| when wipe day arrives?
The average peak on its recent wipes was 70 players. Peak numbers came 8 hours into the latest wipe.
Population
Where does Rusty Moose |EU Biweekly| place in the wider field of Rust servers?
In the top 2% of all ranked servers, Rusty Moose |EU Biweekly| sits at #503 for player hours over the last seven days.
How many players does Rusty Moose |EU Biweekly| usually have?
Rusty Moose |EU Biweekly| is showing 60 players right now, with 100 slots in total. It peaked at 70 and averaged 55 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 59 players.
Lists and filters
How should you read the tags on Rusty Moose |EU Biweekly|?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; ptrak (Networking): This is RakNet: the network layer Rust normally uses; vanilla (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; everytwoweeks (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; official (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; hef21dd63 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags Rusty Moose |EU Biweekly| publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rusty Moose |EU Biweekly|?
Rust Server Score lists that include Rusty Moose |EU Biweekly|: European Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.
Server rules
Which rules does Rusty Moose |EU Biweekly| enforce, and what are its settings?
Nothing in the name of Rusty Moose |EU Biweekly| states a gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rusty Moose |EU Biweekly|?
The game generates the procedural map on Rusty Moose |EU Biweekly| at size 4,500 with seed 483316. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Rusty Moose |EU Biweekly|?
To connect, start Rust, press F1, and type client.connect 4.182.220.38:27034. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://moose.gg.
Server tags
what each one means
Published asmp100,ptrak,v2635,everytwoweeks,official,vanilla,hef21dd63,stok,gmrust
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Difficulty
vanilla
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Other
everytwoweeks
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
official
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
hef21dd63
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
An excellent term. Strongest in performance (A+); population is the one to work on (C−).