Holds a respectable place: #4,846 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
4/ 100
F
Lost ground: down 4,459 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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WWW·WWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak70players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 70, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 20:06 UTC13d ago
70
–
running
47
Thu 15 Oct, 03:09 UTC14d ago
70
–
1.7 days
70
Wed 14 Oct, 14:39 UTC15d ago
70
–
0.5 days
52
Sun 11 Oct, 15:26 UTC18d ago
70
✓ held half
3 days
59
Sat 10 Oct, 07:20 UTC19d ago
70
–
1.3 days
57
Fri 9 Oct, 17:44 UTC20d ago
70
–
0.6 days
50
Fri 9 Oct, 03:28 UTC20d ago
70
–
0.6 days
61
Wed 7 Oct, 14:50 UTC22d ago
70
–
1.5 days
44
Tue 6 Oct, 19:25 UTC23d ago
70
–
0.8 days
69
Mon 5 Oct, 22:24 UTC23d ago
70
–
0.9 days
45
Sun 4 Oct, 15:44 UTC25d ago
70
–
1.3 days
54
Sat 3 Oct, 13:49 UTC26d ago
70
–
1.1 days
63
Sat 3 Oct, 07:38 UTC26d ago
70
–
0.3 days
49
Fri 2 Oct, 13:04 UTC27d ago
70
–
0.8 days
48
Thu 1 Oct, 12:12 UTC28d ago
70
–
1 days
61
Thu 1 Oct, 05:38 UTC28d ago
70
–
0.3 days
46
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for Rusty Moose |EU Biweekly|, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 4.182.234.116:27034.
How reliable is Rusty Moose |EU Biweekly|, and is it up?
The server is down: Rusty Moose |EU Biweekly| is offline now, with the last sighting 11 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 1 October 2026.
What Rust version is Rusty Moose |EU Biweekly| on?
Rust network protocol 2634 on Linux is what Rusty Moose |EU Biweekly| runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Rusty Moose |EU Biweekly| wipe, and how often?
There is no next wipe to predict on Rusty Moose |EU Biweekly|, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 13 days.
What happens on Rusty Moose |EU Biweekly| when wipe day arrives?
Recent wipes have peaked at 70 players on average. 2 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does Rusty Moose |EU Biweekly| place in the wider field of Rust servers?
Over the last seven days, Rusty Moose |EU Biweekly| has #4,846 for player hours, in the top 22% of all ranked servers.
What does the population on Rusty Moose |EU Biweekly| look like?
It has been 11 days 7 hours since Rusty Moose |EU Biweekly| was last seen, and it is offline right now.
Tags
How should you read the tags on Rusty Moose |EU Biweekly|?
You'll see Rusty Moose |EU Biweekly| tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; ptrak (Networking): This is RakNet: the network layer Rust normally uses; vanilla (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; everytwoweeks (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; official (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; hbff4ad10 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rusty Moose |EU Biweekly|?
Rust Server Score lists that include Rusty Moose |EU Biweekly|: European Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks; Players now: At least 10.
Rules and settings
What settings and rules apply on Rusty Moose |EU Biweekly|?
The name of Rusty Moose |EU Biweekly| gives no gather rate. You will find no published group limit. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rusty Moose |EU Biweekly| uses?
Rusty Moose |EU Biweekly| runs a game-generated procedural map at size 4,500, seed 771306. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Rusty Moose |EU Biweekly|?
Enter client.connect 4.182.234.116:27034 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://moose.gg.
Server tags
what each one means
Published asmp100,ptrak,v2634,everytwoweeks,official,vanilla,hbff4ad10,stok,gmrust
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Difficulty
vanilla
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Other
everytwoweeks
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
official
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
hbff4ad10
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); momentum is the one to work on (F).