Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 650 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6
The first 48 hours of its last wipes
Wed 30 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 23:04 UTC27d ago
1
–
running
0
Wed 23 Sep, 23:17 UTC34d ago
1
halved by day 6
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Map Test Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 4.71.38.166:28015.
Is Map Test Server up, and how steady is its uptime?
The server is down: Map Test Server is offline now, with the last sighting 14 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 23 September 2026.
Which Rust version is Map Test Server running?
You will find Map Test Server on Rust network protocol 2635 and build 167851, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Map Test Server wipe its map?
There are too few wipes on record for Map Test Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 23 hours.
What should you expect from wipe day on Map Test Server?
The average peak on its recent wipes was 1 players. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Population
What position does Map Test Server hold in the rankings?
Over the last seven days, Map Test Server has #15,327 for player hours, in the top 71% of all ranked servers.
What does the population on Map Test Server look like?
It has been 14 days 8 hours since Map Test Server was last seen, and it is offline right now.
Lists and filters
What do Map Test Server's tags stand for?
You'll see Map Test Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): 2 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167851 (Build): The game build is 167851; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Map Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Map Test Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on Map Test Server?
The name of Map Test Server gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Getting in
What is the way to join Map Test Server?
To connect, start Rust, press F1, and type client.connect 4.71.38.166:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmvanilla,cs167851,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp2
Max players2 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167851
BuildThe game build is 167851.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).