On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,280top 64%
Last wipe6d agono schedule published
Next wipe7hWed 28 Oct, 14:52 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,280 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 256 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers, and #592 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Wednesday 28 October, 14:52 UTC, in 7h.
Every Wednesday at 14:52 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 4
Coming wipes
7hWed 28 Oct, 14:52 UTC
7d 7hWed 4 Nov, 14:52 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
14d 7hWed 11 Nov, 14:52 UTC
21d 7hWed 18 Nov, 14:52 UTC
28d 7hWed 25 Nov, 14:52 UTC
35d 7hWed 2 Dec, 14:52 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctWed 14 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 14:52 UTC6d ago
1
–
running
0
Wed 14 Oct, 15:06 UTC13d ago
1
halved by day 1
7 days
0
Wed 7 Oct, 15:00 UTC20d ago
2
halved by day 4
7 days
1
Thu 1 Oct, 18:07 UTCFW26d ago
2
✓ held half
5.9 days
2
Wed 23 Sep, 14:59 UTC34d ago
2
halved by day 4
8.1 days
1
Wed 16 Sep, 15:00 UTC41d ago
4
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
You'll find no region listed by TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 41.76.213.81:28055.
How dependable is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|, and is it online at the moment?
The server is up: TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| is online now. The uptime it reports puts the last restart at about 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| run?
The average over the last 48 hours was 55 server fps, and it never went below 44. Up to 96,119 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,544 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| running?
Rust network protocol 2635 and build 167781 on Windows is what TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| wipe its map?
Wipes come every Wednesday at 14:52 UTC on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|. It is due to wipe next on Wednesday 28 October at 14:52 UTC. 6 days 16 hours have passed since this world was made.
What happens on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 40% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Player count
What position does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| hold in the rankings?
In the top 64% of all ranked servers, TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| sits at #14,280 for player hours over the last seven days. In the quad group, it ranks #592.
What does the population on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| look like?
With 100 slots available, TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
You'll see TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
Rust Server Score lists that include TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|: 3x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week; Gather rate: 3x.
Rules and settings
How is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| set up, and what rules does it keep?
The name of TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| points to a 3x gather rate. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| uses?
The game generates the procedural map on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| at size 3,850 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
To connect, start Rust, press F1, and type client.connect 41.76.213.81:28055. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/m6nU2CgsZg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs167781,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).