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Every Rust server graded on real, live numbers. 69,537 players on the roll · 11,768 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 42.117.242.54:28025
Name of server

Rust Debug Compatibility Test

RegisterAbsentOffline
Region–
Address42.117.242.54:28025
Last checked13d ago
Launch Rust and join
Overall grade

Not there yet

41 out of 100, the average of 2 subjects

Players now 0/ 5 0% full
7-day average0peak –
Rank#15,090top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,090 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 699 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
131 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
161 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
534 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
30 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
604 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
488 / 525

Quick answers

from the figures on this page

About the server

Where in the world is Rust Debug Compatibility Test?

The region code for Rust Debug Compatibility Test is au1, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 42.117.242.54:28025.

How reliable is Rust Debug Compatibility Test, and is it up?

At this moment, Rust Debug Compatibility Test is offline; the last time it was seen was 13 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 16 October 2026.

What Rust version is Rust Debug Compatibility Test on?

Rust network protocol 2573 and build 110006 on Windows is what Rust Debug Compatibility Test runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Rust Debug Compatibility Test reset?

There are too few wipes on record for Rust Debug Compatibility Test to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 6 hours have passed since this world was made.

Population

Where does Rust Debug Compatibility Test sit among Rust servers?

In the top 70% of all ranked servers, Rust Debug Compatibility Test sits at #15,090 for player hours over the last seven days.

What does the population on Rust Debug Compatibility Test look like?

The last sighting of Rust Debug Compatibility Test was 13 days 6 hours ago, and it is offline right now.

Tags

How should you read the tags on Rust Debug Compatibility Test?

gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): Its slot count is 5; v2573 (Protocol): To get in, your game needs to be on the same version: the protocol is 2573; cs110006 (Build): Build number: 110006; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rau1 (Region code): It is filed under the region code au1 are the tags Rust Debug Compatibility Test publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Rust Debug Compatibility Test?

These Rust Server Score lists count Rust Debug Compatibility Test among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on Rust Debug Compatibility Test?

You will find no gather rate in the name of Rust Debug Compatibility Test. It publishes no limit on group size. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on Rust Debug Compatibility Test?

The game generates a procedural map for Rust Debug Compatibility Test.

How to join

How do you get onto Rust Debug Compatibility Test?

To connect, start Rust, press F1, and type client.connect 42.117.242.54:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$rau1,v2573,gmrust,cs110006

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players Its slot count is 5.
v2573
Protocol To get in, your game needs to be on the same version: the protocol is 2573.
cs110006
Build Build number: 110006.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rau1
Region code It is filed under the region code au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.