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Every Rust server graded on real, live numbers. 51,773 players on the roll · 11,668 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 45.11.18.100:28056
Name of server

Last Supply

RegisterPresentOnline
Region–
Address45.11.18.100:28056
Last checked13m ago
vanilla
Launch Rust and join
Overall grade

Steady

69 out of 100, the average of 5 subjects

On the class lists: C (62), with population over 48 hours and no performance mark.

Players now 0/ 400 0% full
7-day average0peak 1
Rank#7,351top 33%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 400 on average. Plenty of space to grow.
Standingrank on player hours 67/ 100 Working its way up from the back of the class: #7,351 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 95/ 100 Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 86/ 100 Climbing fast: up 5,248 places this week.

A steady term. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:19 UTC19d ago 2 – running 0
Fri 18 Sep, 20:03 UTC40d ago 0 – 20.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
322 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
322 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
35 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
162 / 200

Quick answers

from the figures on this page

About the server

Which region is Last Supply based in?

No region is published for Last Supply. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.11.18.100:28056 is the address to use.

How reliable is Last Supply, and is it up?

You can join now: Last Supply is online. According to its reported uptime, the last restart was about 2 days 20 hours ago. For the last 7 full days, it was up 136 of 168 hours, or 81% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does Last Supply perform well?

The average over the last 48 hours was 57 server fps, and it never went below 8. Buildings, deployables and everything else in the world added up to as many as 113,324 entities. Memory use reached up to 4,048 MB. Players feel lag when fps drops and entities pile up.

What Rust version is Last Supply on?

You will find Last Supply on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Last Supply reset?

There are too few wipes on record for Last Supply to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 19 days 20 hours.

What should you expect from wipe day on Last Supply?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 3 hours after it began.

Player count

Where does Last Supply sit among Rust servers?

Over the last seven days, Last Supply has #7,351 for player hours, in the top 33% of all ranked servers.

Is Last Supply a busy server?

Right now, 0 players are on Last Supply, which has 400 slots. The seven-day average is 0 players, with a peak of 1.

Tags

How should you read the tags on Last Supply?

gmvanilla (Game mode): Survival, vanilla style; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them are the tags Last Supply publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Last Supply?

Rust Server Score lists that include Last Supply: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules and settings

Which rules does Last Supply enforce, and what are its settings?

Nothing in the name of Last Supply states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Last Supply runs which map?

The game generates the procedural map on Last Supply at size 4,500 with seed 1234. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

How do you get onto Last Supply?

To connect, start Rust, press F1, and type client.connect 45.11.18.100:28056. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp400
Max players The server holds 400 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.