Working its way up from the back of the class: #15,922 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 787 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:26 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [DH Production] 2xPvE: Running Wanderer?
[DH Production] 2xPvE: Running Wanderer leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 45.126.209.250:28015 is the address to use.
How reliable is [DH Production] 2xPvE: Running Wanderer, and is it up?
At this moment, [DH Production] 2xPvE: Running Wanderer is offline; the last time it was seen was 21 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 2 October 2026.
Which Rust version is [DH Production] 2xPvE: Running Wanderer running?
The server [DH Production] 2xPvE: Running Wanderer is on Rust network protocol 2634 and build 166494 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [DH Production] 2xPvE: Running Wanderer reset?
The record holds too few of [DH Production] 2xPvE: Running Wanderer's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 22 hours have passed since this world was made.
What should you expect from wipe day on [DH Production] 2xPvE: Running Wanderer?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does [DH Production] 2xPvE: Running Wanderer sit among Rust servers?
Over the last seven days, [DH Production] 2xPvE: Running Wanderer has #15,922 for player hours, in the top 72% of all ranked servers. In the quad group, it ranks #632.
What does the population on [DH Production] 2xPvE: Running Wanderer look like?
It has been 21 days since [DH Production] 2xPvE: Running Wanderer was last seen, and it is offline right now.
Tags
What do [DH Production] 2xPvE: Running Wanderer's tags stand for?
You'll see [DH Production] 2xPvE: Running Wanderer tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp80 (Max players): The server holds 80 slots; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [DH Production] 2xPvE: Running Wanderer?
Rust Server Score lists that include [DH Production] 2xPvE: Running Wanderer: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
How is [DH Production] 2xPvE: Running Wanderer set up, and what rules does it keep?
The name of [DH Production] 2xPvE: Running Wanderer gives no gather rate. You can have up to 4 players in a group (quad). It runs softcore, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [DH Production] 2xPvE: Running Wanderer?
The game generates a procedural map for [DH Production] 2xPvE: Running Wanderer.
Connecting
How do you get onto [DH Production] 2xPvE: Running Wanderer?
Enter client.connect 45.126.209.250:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp80
Max playersThe server holds 80 slots.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).