Working its way up from the back of the class: #8,070 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 2,416 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 12:17 UTC14d ago
17
–
running
0
Tue 13 Oct, 07:27 UTC15d ago
17
–
1.2 days
0
Sat 19 Sep, 09:53 UTC39d ago
7
halved by day 2
23.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for LONG WAR Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.138.174.22:28912 is the address to use.
How reliable is LONG WAR Server, and is it up?
At this moment, LONG WAR Server is offline; the last time it was seen was 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
On what Rust version does LONG WAR Server sit?
Rust network protocol 2634 and build 167781 on Linux is what LONG WAR Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does LONG WAR Server reset?
There is no next wipe to predict on LONG WAR Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 14 days.
What should you expect from wipe day on LONG WAR Server?
Recent wipes have peaked at 14 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does LONG WAR Server place in the wider field of Rust servers?
In the top 37% of all ranked servers, LONG WAR Server sits at #8,070 for player hours over the last seven days. In the solo group, it ranks #176.
How many players does LONG WAR Server usually have?
The last sighting of LONG WAR Server was 13 days 20 hours ago, and it is offline right now.
Tags
What is meant by the tags on LONG WAR Server?
The game's browser takes its cue from the tags LONG WAR Server has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts1 (Group limit): Teams cap out at 1; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does LONG WAR Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include LONG WAR Server: Modded Rust servers, graded and Solo Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo.
Server rules
What settings and rules apply on LONG WAR Server?
You will find no gather rate in the name of LONG WAR Server. No teams are allowed: it is solo only. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map LONG WAR Server uses?
The game generates the procedural map on LONG WAR Server at size 3,500 with seed 2222. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto LONG WAR Server?
Enter client.connect 45.138.174.22:28912 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts1
Group limitTeams cap out at 1.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C); wipes are the one to work on (F).