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Every Rust server graded on real, live numbers. 73,772 players on the roll · 11,744 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 45.138.174.22:28912
Name of server

LONG WAR Server

RegisterAbsentOffline
Region–
Address45.138.174.22:28912
Last checked13d ago
solo vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

33 out of 100, the average of 3 subjects

Players now 4/ 100 4% full
7-day average0peak –
Rank#8,070top 37%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 63/ 100 Working its way up from the back of the class: #8,070 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 35/ 100 Slipped a little: down 2,416 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (C); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:17 UTC14d ago 17 – running 0
Tue 13 Oct, 07:27 UTC15d ago 17 – 1.2 days 0
Sat 19 Sep, 09:53 UTC39d ago 7 halved by day 2 23.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
6 / 100
29 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
EU · solo · weekly · 5 on average
12 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · solo · monthly · 5 on average
1 / 400
LagCity RP [GER] by PoT
EU · solo · 4 on average
4 / 99
404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10
EU · solo · monthly · 3 on average
2 / 400

Quick answers

from the figures on this page

Server facts

Where in the world is LONG WAR Server?

No region is published for LONG WAR Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.138.174.22:28912 is the address to use.

How reliable is LONG WAR Server, and is it up?

At this moment, LONG WAR Server is offline; the last time it was seen was 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.

On what Rust version does LONG WAR Server sit?

Rust network protocol 2634 and build 167781 on Linux is what LONG WAR Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does LONG WAR Server reset?

There is no next wipe to predict on LONG WAR Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 14 days.

What should you expect from wipe day on LONG WAR Server?

Recent wipes have peaked at 14 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.

Player count

Where does LONG WAR Server place in the wider field of Rust servers?

In the top 37% of all ranked servers, LONG WAR Server sits at #8,070 for player hours over the last seven days. In the solo group, it ranks #176.

How many players does LONG WAR Server usually have?

The last sighting of LONG WAR Server was 13 days 20 hours ago, and it is offline right now.

Tags

What is meant by the tags on LONG WAR Server?

The game's browser takes its cue from the tags LONG WAR Server has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts1 (Group limit): Teams cap out at 1; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does LONG WAR Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include LONG WAR Server: Modded Rust servers, graded and Solo Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo.

Server rules

What settings and rules apply on LONG WAR Server?

You will find no gather rate in the name of LONG WAR Server. No teams are allowed: it is solo only. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.

Can you tell me which map LONG WAR Server uses?

The game generates the procedural map on LONG WAR Server at size 3,500 with seed 2222. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How do you get onto LONG WAR Server?

Enter client.connect 45.138.174.22:28912 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts1
Group limit Teams cap out at 1.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.