Working its way up from the back of the class: #15,332 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
11/ 100
F
Lost ground: down 11,888 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:20 UTCFW27d ago
2
–
running
0
Sat 26 Sep, 14:47 UTC33d ago
2
halved by day 2
5.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [JP][PVE] UC-RUST | 3X | SkillTree sit?
The name of [JP][PVE] UC-RUST | 3X | SkillTree points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 45.140.128.73:10300.
Is [JP][PVE] UC-RUST | 3X | SkillTree up, and how steady is its uptime?
You cannot join now: [JP][PVE] UC-RUST | 3X | SkillTree is offline, last seen 9 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 26 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [JP][PVE] UC-RUST | 3X | SkillTree sit?
Rust network protocol 2634 and build 167781 on Windows is what [JP][PVE] UC-RUST | 3X | SkillTree runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [JP][PVE] UC-RUST | 3X | SkillTree reset?
There are too few wipes on record for [JP][PVE] UC-RUST | 3X | SkillTree to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 20 hours.
What happens on [JP][PVE] UC-RUST | 3X | SkillTree when wipe day arrives?
Recent wipes have peaked at 2 players on average. 10 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does [JP][PVE] UC-RUST | 3X | SkillTree sit among Rust servers?
Over the last seven days, [JP][PVE] UC-RUST | 3X | SkillTree has #15,332 for player hours, in the top 69% of all ranked servers.
What does the population on [JP][PVE] UC-RUST | 3X | SkillTree look like?
[JP][PVE] UC-RUST | 3X | SkillTree is offline at the moment; the last time it was seen was 9 days 16 hours ago.
Tags and filters
What is meant by the tags on [JP][PVE] UC-RUST | 3X | SkillTree?
You'll see [JP][PVE] UC-RUST | 3X | SkillTree tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [JP][PVE] UC-RUST | 3X | SkillTree appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [JP][PVE] UC-RUST | 3X | SkillTree among them: 3x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Map and rules
Which rules does [JP][PVE] UC-RUST | 3X | SkillTree enforce, and what are its settings?
The name of [JP][PVE] UC-RUST | 3X | SkillTree points to a 3x gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[JP][PVE] UC-RUST | 3X | SkillTree runs which map?
A procedural map of size 3,700 and seed 1375732476, generated by the game, is what [JP][PVE] UC-RUST | 3X | SkillTree runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [JP][PVE] UC-RUST | 3X | SkillTree?
Enter client.connect 45.140.128.73:10300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://u-channel.net.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).