Working its way up from the back of the class: #15,916 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 623 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap3.8 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 29 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 11:34 UTC29d ago
0
–
running
0
Fri 25 Sep, 16:30 UTC33d ago
0
–
3.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZAP-Hosting.com Rust serverhosting sit?
No region is published for ZAP-Hosting.com Rust serverhosting. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.146.255.222:27000.
How dependable is ZAP-Hosting.com Rust serverhosting, and is it online at the moment?
You cannot join now: ZAP-Hosting.com Rust serverhosting is offline, last seen 27 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 25 September 2026, Rust Server Score saw it for the first time.
Which Rust version is ZAP-Hosting.com Rust serverhosting running?
You will find ZAP-Hosting.com Rust serverhosting on Rust network protocol 2634 and build 166156, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does ZAP-Hosting.com Rust serverhosting reset?
The record holds too few of ZAP-Hosting.com Rust serverhosting's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 29 days 23 hours have passed since this world was made.
What happens on ZAP-Hosting.com Rust serverhosting when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does ZAP-Hosting.com Rust serverhosting sit among Rust servers?
In the top 69% of all ranked servers, ZAP-Hosting.com Rust serverhosting sits at #15,916 for player hours over the last seven days.
What does the population on ZAP-Hosting.com Rust serverhosting look like?
It has been 27 days 4 hours since ZAP-Hosting.com Rust serverhosting was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on ZAP-Hosting.com Rust serverhosting?
You'll see ZAP-Hosting.com Rust serverhosting tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166156 (Build): This runs on build 166156; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature ZAP-Hosting.com Rust serverhosting?
Rust Server Score lists that include ZAP-Hosting.com Rust serverhosting: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on ZAP-Hosting.com Rust serverhosting?
You will find no gather rate in the name of ZAP-Hosting.com Rust serverhosting. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map ZAP-Hosting.com Rust serverhosting uses?
A procedural map of size 3,000 and seed 100, generated by the game, is what ZAP-Hosting.com Rust serverhosting runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to ZAP-Hosting.com Rust serverhosting?
To connect, start Rust, press F1, and type client.connect 45.146.255.222:27000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166156,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166156
BuildThis runs on build 166156.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).